Item-Kombination #1342
Kombinationsgröße: 2
Kombinationsgegenstände
Egir_Helm_K
Egir_Manteau_K
Kombinationseffekt
.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,544,RC_Fish,(5+.@r); bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r); bonus2 bAddItemHealRate,544,5*(1+.@r); bonus2 bAddItemHealRate,551,5*(1+.@r);
Skriptreferenzen
getequiprefinerycnt
Befehl
getequiprefinerycnt
Signatur:
getequiprefinerycnt(<equipment slot>{,<char_id>})
Beschreibung:
slot. For a list of equipment slots see 'getequipid'.
Can be used to check if you have reached a maximum refine value, default for
this is +10:
Beispiel:
if (getequiprefinerycnt(EQI_HEAD_TOP) < 10)
mes "I will now upgrade your " + getequipname(EQI_HEAD_TOP);
else
mes "Sorry, it's not possible to refine hats better than +10";
close;
bSPGainRace
Gegenstandsbonus
bSPGainRace
Signatur:
bonus2 bSPGainRace,r,n;
Beschreibung:
Heals +n SP when killing an enemy of race r with a melee-physical attack
bAddMonsterDropItem
Gegenstandsbonus
bAddMonsterDropItem
Signatur:
bonus3 bAddMonsterDropItem,iid,r,n;
Beschreibung:
Adds a n/100% chance for item iid to be dropped when killing a monster of race r
bAddItemHealRate
Gegenstandsbonus
bAddItemHealRate
Signatur:
bonus2 bAddItemHealRate,iid,n;
Beschreibung:
Increases HP recovered by n% for item iid