Item-Kombination Details

Item-Kombination #2617

Kombinationsgröße: 3
Kombinationsgegenstände
Super Magic Shadow Shield
S_Super_Magic_Shield
Super Magic Shadow Armor
S_Super_Magic_Armor
Super Magic Shadow Shoes
S_Super_Magic_Shoes
Kombinationseffekt
.@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"MG_FIREBOLT",.@sum*2;
bonus2 bSkillAtk,"MG_COLDBOLT",.@sum*2;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@sum*2;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",.@sum*2;
bonus2 bSkillAtk,"WZ_STORMGUST",.@sum*2;
bonus2 bSkillAtk,"WZ_VERMILION",.@sum*2;
bonus2 bSkillAtk,"WZ_METEOR",.@sum*2;
skill "PF_DOUBLECASTING",5;
Skriptreferenzen
getequiprefinerycnt Befehl
getequiprefinerycnt
Signatur:
getequiprefinerycnt(<equipment slot>{,<char_id>})
Beschreibung:
slot. For a list of equipment slots see 'getequipid'. Can be used to check if you have reached a maximum refine value, default for this is +10:
Beispiel:
if (getequiprefinerycnt(EQI_HEAD_TOP) < 10)
mes "I will now upgrade your " + getequipname(EQI_HEAD_TOP);
else
mes "Sorry, it's not possible to refine hats better than +10";
close;
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%