Item-Kombination #3306
Kombinationsgröße: 2
Kombinationsgegenstände
Thanos_Helm_2
Thanos_Bow_AD
Kombinationseffekt
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Formless,10; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_Plant,10; bonus2 bAddRace,RC_Insect,10; bonus2 bAddRace,RC_Fish,10; bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Angel,10; bonus2 bAddRace,RC_Dragon,10; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r_weapon/2);
Skriptreferenzen
getequiprefinerycnt
Befehl
getequiprefinerycnt
Signatur:
getequiprefinerycnt(<equipment slot>{,<char_id>})
Beschreibung:
slot. For a list of equipment slots see 'getequipid'.
Can be used to check if you have reached a maximum refine value, default for
this is +10:
Beispiel:
if (getequiprefinerycnt(EQI_HEAD_TOP) < 10)
mes "I will now upgrade your " + getequipname(EQI_HEAD_TOP);
else
mes "Sorry, it's not possible to refine hats better than +10";
close;
bAddRace
Gegenstandsbonus
bAddRace
Signatur:
bonus2 bAddRace,r,x;
Beschreibung:
+x% physical damage against race r
bSkillAtk
Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%