Item-Kombination #4237
Kombinationsgröße: 3
Kombinationsgegenstände
Flame_Rune_Hood
Flame_Rune_Armor
Flame_Rune_Boots
Kombinationseffekt
bonus bPow,(readparam(bStr)/30); bonus bShortAtkRate,10; bonus bVariableCastrate,-10;
Skriptreferenzen
bPow
Gegenstandsbonus
bPow
Signatur:
bonus bPow,n;
Beschreibung:
POW + n
readparam
Befehl
readparam
Signatur:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Beschreibung:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Beispiel:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr
Gegenstandsbonus
bStr
Signatur:
bonus bStr,n;
Beschreibung:
STR + n
bShortAtkRate
Gegenstandsbonus
bShortAtkRate
Signatur:
bonus bShortAtkRate,n;
Beschreibung:
Increases damage of short ranged attacks by n%
bVariableCastrate
Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)