Item-Kombination #5592
Kombinationsgröße: 2
Kombinationsgegenstände
Mercury_Suits
Dictator_Ring_TW
Kombinationseffekt
bonus5 bAutoSpell,"WL_RECOGNIZEDSPELL",1,10,BF_MAGIC,0;
bonus bMaxHPrate,3*(getskilllv("NJ_ISSEN")/2);
bonus2 bSkillCooldown,"KO_ZANZOU",-7000;
Skriptreferenzen
bonus5
Befehl
bonus5
Signatur:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Beschreibung:
These commands are meant to be used in item scripts. They will probably work
outside item scripts, but the bonus will not persist for long. They, as
expected, refer only to an invoking character.
kind in ''.
bAutoSpell
Gegenstandsbonus
bAutoSpell
Signatur:
bonus5 bAutoSpell,sk,y,n,bf,i;
Beschreibung:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bMaxHPrate
Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
getskilllv
Befehl
getskilllv
Signatur:
getskilllv(<skill id>)
getskilllv("<skill name>")
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Beispiel:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bSkillCooldown
Gegenstandsbonus
bSkillCooldown
Signatur:
bonus2 bSkillCooldown,sk,t;
Beschreibung:
Increases cooldown of skill sk by t milliseconds