Item-Kombination #6613
Kombinationsgröße: 2
Kombinationsgegenstände
New_Wave_Sunglasses
Ghost_Fire
Kombinationseffekt
.@a = (readparam(bPow)/18); .@b = (readparam(bSta)/18); .@c = (readparam(bWis)/18); .@d = (readparam(bSpl)/18); .@e = (readparam(bCon)/18); .@f = (readparam(bCrt)/18); bonus2 bAddRace,RC_All,7*.@a; bonus2 bMagicAddRace,RC_All,7*.@d; bonus bBaseAtk,60*.@b; bonus bMatk,60*.@c; bonus bAtkRate,4*.@e; bonus bMatkRate,4*.@e; bonus bCritAtkRate,7*.@f; bonus bFixedCast,-50*.@f;
Skriptreferenzen
readparam
Befehl
readparam
Signatur:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Beschreibung:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Beispiel:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bPow
Gegenstandsbonus
bPow
Signatur:
bonus bPow,n;
Beschreibung:
POW + n
bSta
Gegenstandsbonus
bSta
Signatur:
bonus bSta,n;
Beschreibung:
STA + n
bWis
Gegenstandsbonus
bWis
Signatur:
bonus bWis,n;
Beschreibung:
WIS + n
bSpl
Gegenstandsbonus
bSpl
Signatur:
bonus bSpl,n;
Beschreibung:
SPL + n
bCon
Gegenstandsbonus
bCon
Signatur:
bonus bCon,n;
Beschreibung:
CON + n
bCrt
Gegenstandsbonus
bCrt
Signatur:
bonus bCrt,n;
Beschreibung:
CRT + n
bAddRace
Gegenstandsbonus
bAddRace
Signatur:
bonus2 bAddRace,r,x;
Beschreibung:
+x% physical damage against race r
bMagicAddRace
Gegenstandsbonus
bMagicAddRace
Signatur:
bonus2 bMagicAddRace,r,x;
Beschreibung:
+x% magical damage against race r
bBaseAtk
Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bMatk
Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bAtkRate
Gegenstandsbonus
bAtkRate
Signatur:
bonus bAtkRate,n;
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
bCritAtkRate
Gegenstandsbonus
bCritAtkRate
Signatur:
bonus bCritAtkRate,n;
Beschreibung:
Increases critical damage by +n%
bFixedCast
Gegenstandsbonus
bFixedCast
Signatur:
bonus bFixedCast,t;
Beschreibung:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)