Item-Kombination Details

Item-Kombination #6613

Kombinationsgröße: 2
Kombinationsgegenstände
New Wave Sunglasses
New_Wave_Sunglasses
Kombinationseffekt
.@a = (readparam(bPow)/18);
.@b = (readparam(bSta)/18);
.@c = (readparam(bWis)/18);
.@d = (readparam(bSpl)/18);
.@e = (readparam(bCon)/18);
.@f = (readparam(bCrt)/18);
bonus2 bAddRace,RC_All,7*.@a;
bonus2 bMagicAddRace,RC_All,7*.@d;
bonus bBaseAtk,60*.@b;
bonus bMatk,60*.@c;
bonus bAtkRate,4*.@e;
bonus bMatkRate,4*.@e;
bonus bCritAtkRate,7*.@f;
bonus bFixedCast,-50*.@f;
Skriptreferenzen
readparam Befehl
readparam
Signatur:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Beschreibung:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Beispiel:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bPow Gegenstandsbonus
bPow
Signatur:
bonus bPow,n;
Beschreibung:
POW + n
bSta Gegenstandsbonus
bSta
Signatur:
bonus bSta,n;
Beschreibung:
STA + n
bWis Gegenstandsbonus
bWis
Signatur:
bonus bWis,n;
Beschreibung:
WIS + n
bSpl Gegenstandsbonus
bSpl
Signatur:
bonus bSpl,n;
Beschreibung:
SPL + n
bCon Gegenstandsbonus
bCon
Signatur:
bonus bCon,n;
Beschreibung:
CON + n
bCrt Gegenstandsbonus
bCrt
Signatur:
bonus bCrt,n;
Beschreibung:
CRT + n
bAddRace Gegenstandsbonus
bAddRace
Signatur:
bonus2 bAddRace,r,x;
Beschreibung:
+x% physical damage against race r
bMagicAddRace Gegenstandsbonus
bMagicAddRace
Signatur:
bonus2 bMagicAddRace,r,x;
Beschreibung:
+x% magical damage against race r
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bAtkRate Gegenstandsbonus
bAtkRate
Signatur:
bonus bAtkRate,n;
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
bCritAtkRate Gegenstandsbonus
bCritAtkRate
Signatur:
bonus bCritAtkRate,n;
Beschreibung:
Increases critical damage by +n%
bFixedCast Gegenstandsbonus
bFixedCast
Signatur:
bonus bFixedCast,t;
Beschreibung:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)