Item-Kombination #6912
Kombinationsgröße: 2
Kombinationsgegenstände
Mad_Bunny_K
Giant_Mad_Bunny_TW
Kombinationseffekt
bonus2 bAddClass,Class_Boss,10;
bonus2 bMagicAddClass,Class_Boss,10;
autobonus "{ .@r = getequiprefinerycnt(EQI_GARMENT); .@a = getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,20*((.@r+.@a)/2); bonus bMatk,20*((.@r+.@a)/2); }",10,7000,BF_WEAPON|BF_MAGIC,"{ transform 1947,7000; }";
Skriptreferenzen
bAddClass
Gegenstandsbonus
bAddClass
Signatur:
bonus2 bAddClass,c,x;
Beschreibung:
+x% physical damage against class c
bMagicAddClass
Gegenstandsbonus
bMagicAddClass
Signatur:
bonus2 bMagicAddClass,c,x;
Beschreibung:
+x% magical damage against class c
getequiprefinerycnt
Befehl
getequiprefinerycnt
Signatur:
getequiprefinerycnt(<equipment slot>{,<char_id>})
Beschreibung:
slot. For a list of equipment slots see 'getequipid'.
Can be used to check if you have reached a maximum refine value, default for
this is +10:
Beispiel:
if (getequiprefinerycnt(EQI_HEAD_TOP) < 10)
mes "I will now upgrade your " + getequipname(EQI_HEAD_TOP);
else
mes "Sorry, it's not possible to refine hats better than +10";
close;
bBaseAtk
Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bMatk
Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n