Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
6627 2 bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"KO_BAKURETSU",((readparam(bStr)/6)+(... Details
6628 2 bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_BANI... Details
6629 2 bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_R_TRIP",((readparam(bVit)/6)+(rea... Details
6630 2 bonus2 bSkillCooldown,"RL_D_TAIL",-1500; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_D_TAIL",(readp... Details
6631 2 bonus bMatkRate,10; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bMagicAtkEle,Ele_Ghost,(readparam(bInt)/3); Details
6632 2 bonus bAtkRate,10; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus bLongAtkRate,(readparam(bStr)/4); Details
6633 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-10; if (.@r>=7) { bonus2 bAddEle,Ele_Ghost,15; bonus2 bAdd... Details
6634 2 bonus bBaseAtk,50; bonus bMatk,50; bonus bDelayrate,-10; bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,1... Details
6635 2 if (getequiprefinerycnt(EQI_HEAD_TOP)>=9) bonus4 bAutoSpellOnSkill,"MO_FINGEROFFENSIVE","CH_SOULCOLLECT",1,500; Details
6636 2 if (getequiprefinerycnt(EQI_HAND_R)>=9) bonus2 bSkillAtk,"MO_TRIPLEATTACK",30; Details
6637 2 bonus2 bMagicAtkEle,Ele_Dark,5; bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,... Details
6638 2 if (getequiprefinerycnt(EQI_HAND_R)>=7) { bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bMagicAtkEle,Ele_Wind,10; } Details
6639 2 bonus bAspdRate,getequiprefinerycnt(EQI_HEAD_TOP); Details
6640 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus3 bAutoSpell,"WZ_EARTHSPIKE",5,min(.@r,12); bonus3 bAutoSpell,"WZ_HEAVE... Details
6641 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",5,min(.@r,12); bonus3 bAutoSpell,"MG_TH... Details
6642 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus3 bAutoSpell,"MG_COLDBOLT",5,min(.@r,12); bonus3 bAutoSpell,"WZ_FROSTNO... Details
6643 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus3 bAutoSpell,"MG_FIREBOLT",5,min(.@r,12); bonus3 bAutoSpell,"MG_FIREBAL... Details
6644 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus3 bAutoSpell,"MG_SOULSTRIKE",5,min(.@r,12); bonus3 bAutoSpell,"MG_NAPAL... Details
6645 2 bonus bCritical,2; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bS... Details
6646 2 bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; bonus bCritAtkRate,10; Details