Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
6818 2 bonus bShortAtkRate,10; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && ge... Details
6819 2 bonus bShortAtkRate,10; bonus2 bSkillAtk,"LG_OVERBRAND",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenc... Details
6820 2 bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Poison,30; bonus2 bSkillAt... Details
6821 2 bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Poison,30; bonus2 bSkillAt... Details
6822 2 bonus bShortAtkRate,15; bonus2 bSkillAtk,"CD_EFFLIGO",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getencha... Details
6823 2 bonus bShortAtkRate,10; bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && g... Details
6824 2 bonus bShortAtkRate,15; bonus2 bSkillAtk,"SKE_NOON_BLAST",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && gete... Details
6825 2 bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillAtk,"AB_ADORAMUS",45; if (getenchan... Details
6826 2 bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",45; if (getenchantgrade(EQI_HAND_... Details
6827 2 bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",45; if (getenchantgrade(EQI_HAND_... Details
6828 2 bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Ghost,30; bonus2 bSkillAtk... Details
6829 2 bonus bLongAtkRate,15; bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A &... Details
6830 2 bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",45; bonus2 bMagicAtkEle,Ele_All,10; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRA... Details
6831 2 bonus bShortAtkRate,10; bonus2 bSkillAtk,"SR_TIGERCANNON",85; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && gete... Details
6832 2 bonus bLongAtkRate,15; bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A &&... Details
6833 2 bonus bLongAtkRate,10; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && ge... Details
6834 2 bonus bLongAtkRate,10; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && ge... Details
6835 2 bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"WM_REVERBERATION",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE... Details
6836 2 bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"WM_REVERBERATION",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE... Details
6837 2 bonus bLongAtkRate,15; bonus2 bSkillAtk,"MT_SPARK_BLASTER",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && get... Details