Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
6976 2 .@r_armor = getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bo... Details
6977 2 bonus2 bAddClass,Class_Normal,3; bonus2 bAddClass,Class_Boss,3; Details
6978 2 bonus2 bAddClass,Class_Normal,3; bonus2 bAddClass,Class_Boss,3; Details
6979 2 bonus2 bAddClass,Class_Normal,6; bonus2 bAddClass,Class_Boss,6; Details
6980 2 bonus2 bAddClass,Class_Normal,6; bonus2 bAddClass,Class_Boss,6; Details
6981 2 bonus2 bAddClass,Class_Normal,9; bonus2 bAddClass,Class_Boss,9; Details
6982 2 bonus2 bAddClass,Class_Normal,9; bonus2 bAddClass,Class_Boss,9; Details
6983 2 bonus2 bAddClass,Class_Normal,12; bonus2 bAddClass,Class_Boss,12; Details
6984 2 bonus2 bAddClass,Class_Normal,12; bonus2 bAddClass,Class_Boss,12; Details
6985 2 bonus2 bAddClass,Class_Normal,15; bonus2 bAddClass,Class_Boss,15; Details
6986 2 bonus2 bAddClass,Class_Normal,15; bonus2 bAddClass,Class_Boss,15; Details
6987 2 bonus2 bMagicAddClass,Class_Normal,3; bonus2 bMagicAddClass,Class_Boss,3; Details
6988 2 bonus2 bMagicAddClass,Class_Normal,6; bonus2 bMagicAddClass,Class_Boss,6; Details
6989 2 bonus2 bMagicAddClass,Class_Normal,9; bonus2 bMagicAddClass,Class_Boss,9; Details
6990 2 bonus2 bMagicAddClass,Class_Normal,12; bonus2 bMagicAddClass,Class_Boss,12; Details
6991 2 bonus2 bMagicAddClass,Class_Normal,15; bonus2 bMagicAddClass,Class_Boss,15; Details
6992 2 bonus bMaxHPrate,3; bonus bMaxSPrate,3; Details
6993 2 bonus bMaxHPrate,5; bonus bMaxSPrate,5; Details
6994 2 bonus2 bAddSize,Size_All,3*(getskilllv("DK_TWOHANDDEF")/2); Details
6995 2 bonus2 bSkillAtk,"DK_HACKANDSLASHER",10; Details