Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
8347 2 .@r = getequiprefinerycnt(EQI_SHOES); .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus b... Details
8348 2 .@r = getequiprefinerycnt(EQI_SHOES); .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus b... Details
8349 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"C... Details
8350 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"C... Details
8351 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"C... Details
8352 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"C... Details
8353 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,50; bonus bHit,5*.@r; bonus bShortAtkRate,.@r; Details
8354 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxSPrate,50; bonus bHealPower2,3*.@r; bonus bShortAtkRate,.@r; Details
8356 2 skill "LK_AURABLADE",5; bonus2 bHPDrainRate,50,8; bonus2 bHPDrainRate,20,4; autobonus3 "{ bonus2 bAddEle,Ele_All,30; ... Details
8357 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus bPerfectHitAddRate,25; if (.@r>=9) { bonus bAspdRate,20; if (.@r>=11) { b... Details
8358 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus bDef,30; if (.@r>=9) { bonus bVariableCastrate,-20; if (.@r>=11) { bonus2... Details
8359 2 .@r = getequiprefinerycnt(EQI_ARMOR); skill "WL_HELLINFERNO",3; bonus bMatk,7*.@r; bonus bAspdRate,.@r; Details
8360 2 bonus2 bMagicAtkEle,Ele_Undead,8; bonus2 bMagicAtkEle,Ele_Fire,8; bonus2 bMagicAtkEle,Ele_Neutral,8; bonus2 bMagicAtk... Details
8361 2 bonus2 bMagicAtkEle,Ele_Neutral,8; bonus2 bMagicAtkEle,Ele_Fire,8; bonus2 bMagicAtkEle,Ele_Earth,8; bonus2 bMagicAtkE... Details
8362 2 bonus bCritAtkRate,10; bonus bCRate,2; Details
8363 2 bonus bCritAtkRate,10; bonus bCRate,2; Details
8364 2 bonus2 bAddClass,Class_Boss,7; bonus2 bAddClass,Class_Normal,7; Details
8365 2 bonus2 bMagicAddClass,Class_Normal,4; bonus2 bMagicAddClass,Class_Boss,4; Details
8366 2 bonus2 bAddSize,Size_All,8; Details
8367 2 bonus2 bMagicAddEle,Ele_All,5; Details