Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
7647 3 bonus bBaseAtk,80; bonus bCritAtkRate,15; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2); Details
7654 3 bonus2 bAddRace,RC_All,8; Details
7655 3 bonus2 bAddRace,RC_All,8; Details
7717 3 .@r = getequiprefinerycnt(EQI_GARMENT)/3; autobonus "{ bonus bLongAtkRate,100; }",10+(20*.@r),5000,BF_WEAPON; bonus2 ... Details
7718 3 .@r = getequiprefinerycnt(EQI_GARMENT)/3; autobonus "{ bonus bLongAtkRate,100; }",10+(20*.@r),5000,BF_WEAPON; bonus2 ... Details
7719 3 .@r = getequiprefinerycnt(EQI_GARMENT)/3; autobonus "{ bonus bLongAtkRate,100; }",10+(20*.@r),5000,BF_WEAPON; bonus2 ... Details
7720 3 .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus2 bSkillCooldown,"NC_ARMSCANNON",-100*.@r; bonus2 bSkillAtk,"NC_POWERS... Details
7721 3 .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus2 bSkillCooldown,"NC_ARMSCANNON",-100*.@r; bonus2 bSkillAtk,"NC_POWERS... Details
7722 3 .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus2 bSkillCooldown,"NC_ARMSCANNON",-100*.@r; bonus2 bSkillAtk,"NC_POWERS... Details
7723 3 .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus bCritical,7*.@r; bonus bDelayrate,-3*.@r; bonus2 bSkillAtk,"GC_CROSSI... Details
7724 3 .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus bCritical,7*.@r; bonus bDelayrate,-3*.@r; bonus2 bSkillAtk,"GC_CROSSI... Details
7725 3 .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus bCritical,7*.@r; bonus bDelayrate,-3*.@r; bonus2 bSkillAtk,"GC_CROSSI... Details
7726 3 .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus bVariableCastrate,-5*.@r; bonus bDelayrate,-3*.@r; bonus2 bSkillAtk,"... Details
7727 3 .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus bVariableCastrate,-5*.@r; bonus bDelayrate,-3*.@r; bonus2 bSkillAtk,"... Details
7728 3 .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus bVariableCastrate,-5*.@r; bonus bDelayrate,-3*.@r; bonus2 bSkillAtk,"... Details
7729 3 .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus2 bSkillCooldown,"AB_ADORAMUS",-50*.@r; bonus2 bSkillAtk,"AB_JUDEX",5*... Details
7730 3 .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus2 bSkillCooldown,"AB_ADORAMUS",-50*.@r; bonus2 bSkillAtk,"AB_JUDEX",5*... Details
7731 3 .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus2 bSkillCooldown,"AB_ADORAMUS",-50*.@r; bonus2 bSkillAtk,"AB_JUDEX",5*... Details
7732 3 .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus bDelayrate,-3*.@r; bonus bCritAtkRate,5*.@r; bonus2 bSkillAtk,"SN_SHA... Details
7733 3 .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus bDelayrate,-3*.@r; bonus bCritAtkRate,5*.@r; bonus2 bSkillAtk,"SN_SHA... Details