Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
416 4 bonus bFlee,10; bonus bCritical,15; bonus bCritAtkRate,40; bonus2 bSkillAtk,"GC_CROSSIMPACT",20; bonus bUseSPrate,10; Details
417 4 bonus3 bAutoSpell,"ASC_BREAKER",max(getskilllv("ASC_BREAKER"),1),20; if (readparam(bStr) > 119) { bonus bBaseAtk,30; ... Details
418 4 bonus bAspd,2; bonus2 bSkillAtk,"RA_ARROWSTORM",50; bonus bLongAtkRate,30; bonus3 bAutoSpell,"AC_DOUBLE",max(getskill... Details
419 4 bonus bMaxHPrate,15; bonus bFlee2,20; bonus2 bSkillAtk,"RA_CLUSTERBOMB",20; bonus bLongAtkRate,-30; bonus bAspd,-7; Details
435 4 bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel; bonus bVariableCastrate,25; Details
436 4 bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; Details
437 4 bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; Details
624 4 bonus bVariableCastrate,-5; bonus bDelayrate,-5; Details
625 4 bonus bVariableCastrate,-5; bonus bDelayrate,-5; Details
626 4 bonus bVariableCastrate,-5; bonus bDelayrate,-5; Details
631 4 bonus2 bExpAddRace,RC_All,30; Details
695 4 bonus bVariableCastrate,-5; Details
696 4 bonus bVariableCastrate,-5; Details
839 4 bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYF... Details
858 4 bonus bDef,3; bonus bMdef,3; Details
862 4 bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillA... Details
931 4 .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrat... Details
932 4 .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; ... Details
933 4 .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; ... Details
934 4 .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrat... Details