Item Details

Glorious Claymore ( Krieger_Twohand_Sword1 )

ID 1187 Glorious Claymore
Glorious Claymore Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 0 Slots: Nicht angegeben
Typ: Waffengegenstand. Untertyp: Zweihandschwert Geschlecht: Beide Orte: Rechte Hand + Linke Hand
Angriff: 220 Magie Angriff: Nicht angegeben Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 80 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Espada fabricada no Reino Maroll.
Indestrutível em batalha.
Dano físico contra as raças Humanoide e Humano +70%.
Ignora 25% da DEF das raças Humanoide e Humano.
Se refinada em +6 ou mais:
Ignora +5% adicional da DEF das raças Humanoide e Humano.
Ativa [Carniceiro] nv. 2.
Se refinada em +9 ou mais:
Chance autoconjurar [Dedicação] e [Lâmina de Aura] nv. 1 ou no nível aprendido ao realizar ataques físicos.
[Carniceiro] nv. 2
Aumenta o dano físico contra as raças Humanoide e Humano de acordo com o refino.
Refino +6: 9%.
Refino +7: 16%.
Refino +8: 25%.
Refino +9: 36%.
Refino +10: 49%.
Refino +11: 64%.
Refino +12: 81%.
Refino +13: 100%.
Refino +14: 121%.
Tipo: Espada de Duas Mãos
Ataque: 220
Peso: 0
Nível da Arma: 4
Nível necessário: 80
Classes que utilizam: Espadachim e evoluções

Kekuatan serangan fisik meningkat terhadap monster Demihuman sebesar 70%.
Mengabaikan pertahanan fisik monster Demihuman sebesar 25%.
Tidak dapat dirusak.
* Penambahan fungsi senjata dari level upgrade
+6 Upgrade
5% Meningkatkan dalam pengabaian pertahanan fisik dari monster Demihuman
[Slaughter] Lv 2
+9 Upgrade
Ketika melakukan serangan fisik, memberikan kemungkinan autocast skill [Concentration] Lv.1 pada saat tertentu.
Ketika melakukan serangan fisik, memberikan kemungkinan autocast skill [Aura Blade] Lv.1 pada saat tertentu.
Jika level tertinggi skill sudah dipelajari, autocast skill dilakukan berdasarkan level yang telah dipelajari.
Jenis : Pedang dua tangan
Attack : 220
Berat : 0
Senjata Level : 4
Level Persyaratan : 80
Profesi : Swordman Class

A weapon that has been designed specifically for battles against humans.
Account Bound
Class: Two-Handed Sword
Attack: 220
Property: Neutral
Weight: 0
Weapon Level: 4
Requires Level: 80
Usable By: Swordman Jobs
Increases physical damage on Demi-Human race targets by 75%.
Bypass 25% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 75%.
Bypass 25% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 2 Slaughter.
If upgrade level is +9 or higher,
Adds a 3% chance of casting Level 1 Aura Blade on the user when performing a physical attack, if a higher level of this skill is known, it will be cast instead.
Adds a 3% chance of casting Level 1 Spear Dynamo on the user when performing a physical attack, if a higher level of this skill is known, it will be cast instead.

Character Bound.
Ignores physical defense of Human and Demihuman enemies +25%.
Weapon damage to Human and Demi-Humans by formula +(70%+([refine lv - 3] *[refine lv - 3]))
Indestructable
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[If refine lv +6]
Physical defense of Human and Demihuman enemies +5%.
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[If refine lv +9]
Low chance to cast Lv 1[Aura Blade] and Lv 1[Spear Dynamo] on oneself after a physical attack (if these skills are of a higher level, it will be cast instead)
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[If refine lv +15 and higher]
There are no additions to the characteristics
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Class: Two-handed Sword
Attack: 220
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Swordsman Jobs

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Nein
Kann gehandelt werden? Nein
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Nein
Kann im Lager abgelegt werden? Nein
Kann im Gildenlager abgelegt werden? Nein
Kann per Post versendet werden? Nein
Kann versteigert werden? Nein
Verzögerung
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bonus2 bAddRace,RC_DemiHuman,70;
bonus2 bAddRace,RC_Player_Human,70;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,25;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
   bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2);
   bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2);
   bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8) {
   bonus3 bAutoSpell,"LK_CONCENTRATION",max(getskilllv("LK_CONCENTRATION"),1),30;
   bonus3 bAutoSpell,"LK_AURABLADE",max(getskilllv("LK_AURABLADE"),1),30;
}
Skriptreferenzen
bAddRace Gegenstandsbonus
bAddRace
Signatur:
bonus2 bAddRace,r,x;
Beschreibung:
+x% physical damage against race r
bIgnoreDefRaceRate Gegenstandsbonus
bIgnoreDefRaceRate
Signatur:
bonus2 bIgnoreDefRaceRate,r,n;
Beschreibung:
Disregard n% of the target's DEF if the target belongs to race r
bUnbreakableWeapon Gegenstandsbonus
bUnbreakableWeapon
Signatur:
bonus bUnbreakableWeapon;
Beschreibung:
Weapon cannot be damaged/broken by any means
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
pow Befehl
pow
Signatur:
pow(<number>,<power>)
Beschreibung:
Returns the result of the calculation. Example:
Beispiel:
.@i = pow(2,3); // .@i will be 8
bAutoSpell Gegenstandsbonus
bAutoSpell
Signatur:
bonus5 bAutoSpell,sk,y,n,bf,i;
Beschreibung:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
getskilllv Befehl
getskilllv
Signatur:
getskilllv(<skill id>)
getskilllv("<skill name>")
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Beispiel:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben