God's Sword [2] ( Gods_Sword )
| ID 13473 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 130 | Slots: 2 | ||||||||||||||||||||||||||||||||||||
| Typ: Waffengegenstand. | Untertyp: Einhandschwert | Geschlecht: Beide | Orte: Waffe | |||||||||||||||||||||||||||||||||||||
| Angriff: 150 | Magie Angriff: Nicht angegeben | Reichweite: 1 | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: 4 | Rüstungslevel: Nicht angegeben | Min. Ausrüstungslevel: 120 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Vierte Klassen., Alle Third Klassen. | |||||||||||||||||||||||||||||||||||||
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Aquele que empunhar esta espada dominará tudo que estiver sob o firmamento. Faça seus inimigos se ajoelharem perante o seu poder! Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
bonus bAgi,5;
bonus bCritical,50;
bonus bFlee2,20;
bonus2 bAddRace,RC_Demon,30;
.@r = getrefine();
.@rate = 1+.@r;
.@s = getskilllv("ASC_BREAKER");
.@slv = 3;
if (.@s>3) {
.@slv = .@s;
}
bonus3 bAutoSpell,"ASC_BREAKER",.@slv,.@rate;
if (.@r>=8) {
skill "ASC_BREAKER",3;
}
Skriptreferenzen
bAgi
Gegenstandsbonus
bAgi
Signatur:
Beschreibung:
AGI + n
bCritical
Gegenstandsbonus
bCritical
Signatur:
Beschreibung:
Critical + n
bFlee2
Gegenstandsbonus
bFlee2
Signatur:
Beschreibung:
Perfect Dodge + n
bAddRace
Gegenstandsbonus
bAddRace
Signatur:
Beschreibung:
+x% physical damage against race r
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
getskilllv
Befehl
getskilllv
Signatur:
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Beispiel:
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bAutoSpell
Gegenstandsbonus
bAutoSpell
Signatur:
Beschreibung:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben
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