Item Details

Purple Dragon Plate [1] ( DragonA_Purple )

ID 15394 Purple Dragon Plate [1]
Purple Dragon Plate [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 120 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Rüstung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 110
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 170 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Armadura que contém um imenso poder draconiano acumulado ao longo dos milênios.
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DES +12.
HP máx. +15%.
SP máx. +10%.
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A cada 2 refinos:
Conjuração variável -4%.
Velocidade de ataque +4%.
A cada 3 refinos:
Dano físico e mágico contra a raça Dragão +8%.
Refino +11 ou mais:
Conjuração fixa -0,2 segundos.
Dano físico e mágico contra os tamanhos Médio e Grande +8%.
--------------------------
Conjunto
[Bota Dracônica]
[Capa Dracônica]
ATQ da arma +5%.
Dano mágico +5%.
DEF +50. DEFM +8.
Ao receber danos físicos ou mágicos:
3% de chance de ativar [Visão de Dragão] por 10 segundos.
A cada 15 de DES base:
Conjuração variável -3%.
Velocidade de ataque +3%.
DES base 120 ou mais:
Chance de ativação +2%.
Soma dos refinos 33 ou mais:
Pós-conjuração -25%.
Conjuração variável -15%.
Velocidade de ataque +15%.
--------------------------
Visão de Dragão:
Esquiva +50.
Esquiva perfeita +10.
DES base 120 ou mais:
Esquiva +30 adicional.
Esquiva perfeita +5 adicional.
--------------------------
Tipo: Armadura
DEF: 110 DEFM: 0
Peso: 120
Nível necessário: 170
Classes: Todas

Armor yang memiliki energi draconic kuat yang sudah tersimpan dalam waktu yang lama.
Memakainya akan membuatmu merasakan dexterity draconic.
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DEX +12, Max HP +15%, Max SP +10%.
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Per 2 tingkat tempa
Variable cast-time -4%.
ASPD +4%.
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Per 3 tingkat tempa, Damage ke monster dragon meningkat +8%.
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Jika level tempa +11 atau lebih
Fisikal dan magical damage ke monster Medium & Large +8%
Fixed cast-time -0.2 detik.
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Set Bonus
Purple Dragon Plate
Dragon Scale Hood
Dragon Scale Boots

DEF +50, MDEF +8, ATK +5%, MATK +5%.
Per 15 base DEX,
ASPD +3%
Variable cast-time -3%

[Dragon's Speed]
Saat menerima serangan, terdapat chance meningkatkan FLEE +50, Perfect Dodge +10 selama 10 detik.
Jika base DEX 120 atau lebih
Meningkatkan chance pengaktifan [Dragon's Speed]
FLEE +30, Perfect Dodge +5.

Jika total tingkat tempa set +33 atau lebih,
ASPD +15%
Variable cast-time -15%
Global Cooldown -25%.
------------------------
Jenis: Armor
Def: 110
Berat: 120
Syarat Lv: 170
Job: Semua Job

An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic dexterity.
------------------------
DEX +12, MHP +15%, MSP +10%.
For every 2 refine level, Reduces variable casting time by 4%.
For every 2 refine level, Increases ASPD by 4%.
For every 3 refine level, Increases physical and magical damage against dragon monster by 8%.
If refine rate is 11 or higher, increases physical and magical damage against medium and
large size monsters by 8%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Purple Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%, MATK +5%.
For every 15 base DEX, Increases ASPD by 3% and
Reduces variable casting time by 3%

[Dragon's Speed]
When attacked, has a chance to increase FLEE +50, Perfect Dodge +10 for 10 seconds.
If the base DEX is 120 or higher,increases the activation rate of [Dragon's Speed],
FLEE +30, Perfect Dodge +5.

If the sum of refine rate of Purple Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 15%, reduces variable casting time by 15%
reduces global cooldown by 25%.
------------------------
Class: Armor DEF: 110
Weight: 120
Required Level: 170
Job: All Jobs

Armor that concentrated energy of dragon for a long time.
Once you will put it on, you will get the dragon's dexterity.

DEX +12, Max HP +15%, Max SP +10%.
Variable Cast Time of all skills -4% and increases ASPD (Attack Delay -4%) for every 2 refine levels.
Physical and magic damage inflicted on Dragon race monsters +8% for every 3 refine levels.
If refine rate is +11 or higher, physical/magic damage inflicted on large and medium-size monsters +8%, Fixed Cast Time of all skills -0.2 sec.

If equipped with Dragon Scale Boots and Dragon Scale Hood
DEF +50, MDEF +8, ATK +5%, MATK +5%.
For every 15 DEX points, ASPD increases (Attack Delay -3%) and Variable Cast Time of all skills -3%.
[Dragon's Speed]
With a certain chance FLEE +50 and Perfect Dodge +10 for 10 sec. when receiving damage.
If DEX is 120 or higher, chance of Dragon's Speed activation increases, FLEE +30, Perfect Dodge additionally +5.

If total refine rate of Purple Dragon Plate, Dragon Scale Boots, Dragon Scale Hood is +33
ASPD increases (Attack Delay -15%) and Variable Cast Time of all skills -15%.
Cast Delay -25%.
Jobs: Armor Defence: 110
Weight: 120
Required Level: 170
Jobs: All

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bMaxHPrate,15;
bonus bMaxSPrate,10;
bonus bDex,12;
bonus bAspdRate,4*(.@r/2);
bonus bVariableCastrate,-4*(.@r/2);
bonus2 bAddRace,RC_Dragon,8*(.@r/3);
bonus2 bMagicAddRace,RC_Dragon,8*(.@r/3);
if (.@r>=11) {
   bonus bFixedCast,-200;
   bonus2 bAddSize,Size_Medium,8;
   bonus2 bMagicAddSize,Size_Medium,8;
   bonus2 bAddSize,Size_Large,8;
   bonus2 bMagicAddSize,Size_Large,8;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
bMaxSPrate Gegenstandsbonus
bMaxSPrate
Signatur:
bonus bMaxSPrate,n;
Beschreibung:
MaxSP + n%
bDex Gegenstandsbonus
bDex
Signatur:
bonus bDex,n;
Beschreibung:
DEX + n
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bAddRace Gegenstandsbonus
bAddRace
Signatur:
bonus2 bAddRace,r,x;
Beschreibung:
+x% physical damage against race r
bMagicAddRace Gegenstandsbonus
bMagicAddRace
Signatur:
bonus2 bMagicAddRace,r,x;
Beschreibung:
+x% magical damage against race r
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bFixedCast Gegenstandsbonus
bFixedCast
Signatur:
bonus bFixedCast,t;
Beschreibung:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bAddSize Gegenstandsbonus
bAddSize
Signatur:
bonus2 bAddSize,s,x;
Beschreibung:
+x% physical damage against size s
bMagicAddSize Gegenstandsbonus
bMagicAddSize
Signatur:
bonus2 bMagicAddSize,s,x;
Beschreibung:
+x% magical damage against size s
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben