Item Details

Enhanced Hat of the Sun God [1] ( Enhanced_Helm_Of_Sun )

ID 18767 Enhanced Hat of the Sun God [1]
Enhanced Hat of the Sun God [1] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 240 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Oberes Kopfbedeckung, Mittleres Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 4
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 99 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Um elmo de ouro que representa Helios, o Deus do Sol. Aquele que usar este elmo será reconhecido como uma divindade.
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FOR +3. INT +2.
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ATQ e ATQM +10.
Refino +7 ou mais:
ATQ e ATQM +15 adicional.
Refino +9 ou mais:
ATQ e ATQM +15 adicional.
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Tipo: Equip. para Cabeça
Equipa em: Topo e Meio
DEF: 4 DEFM: 0
Peso: 240
Nível necessário: 99
Classes: Classes 2 e evoluções, Mestres Taekwons, Espiritualistas, Kagerou, Oboro e evoluções

Topi bersayap emas sebagai simbol dari Dewa Matahari.
STR +3, INT +2, ATK +10, MATK +10.
Saat ditempa menjadi +7 atau lebih tinggi, ATK + 15, MATK + 15
Saat ditempa menjadi +9 atau lebih tinggi, ATK + 15, MATK + 15
Tipe : Headgear
Def : 4
Lokasi : Atas Tengah
Berat : 240
Syarat Level : 99
Job : job 2 dan diatasnya/Taekwon Master/Soul Linker/Kakero/Oboro

Gold Winged hat that is a symbol for the great Sun God. Don't ask how to walk in this hat.
STR +3, INT +2, ATK +10, MATK +10.
When refined to +7 or higher, ATK + 15, MATK + 15
When refined to +9 or higher, ATK + 15, MATK + 15
Class : Headgear
Defense : 4
Location : Upper Middle
Weight : 240
Required Level : 99
Job : 2nd Job and over/Taekwon Master/Soul Linker/Kakero/Oboro

Gold Winged hat that is a symbol for the great Sun God. Don't ask how to walk in this hat.
STR +3, INT +2, ATK +10, MATK +10.
When refined to +7 or higher, ATK + 15, MATK + 15
When refined to +9 or higher, ATK + 15, MATK + 15
Class: Headgear
Defense: 4
Location: Upper Middle
Weight: 240
Required Level: 99
Job: 2nd Job and over/Taekwon Master/Soul Linker/Kakero/Oboro

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
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bonus bStr,3;
bonus bInt,2;
.@j = getrefine();
if (.@j>=7)
   .@i = 1;
if (.@j>=9)
   .@i = 2;
bonus bBaseAtk,10+(15*.@i);
bonus bMatk,10+(15*.@i);
Skriptreferenzen
bStr Gegenstandsbonus
bStr
Signatur:
bonus bStr,n;
Beschreibung:
STR + n
bInt Gegenstandsbonus
bInt
Signatur:
bonus bInt,n;
Beschreibung:
INT + n
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

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