Item Details

Hiding Amistr Bag [1] ( AmistrBag_Hiding )

ID 20811 Hiding Amistr Bag [1]
Hiding Amistr Bag [1] Kaufpreis: 300000 zeny Verkaufspreis: 150000 zeny Gewicht: 20 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Umhang/Robe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 30
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: Nicht angegeben Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Enquanto os espíritos dos Amistr protegem o usuário, esta mochila libera o Esconderijo. Ninguém vai achar você, aventureiro(a).
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Exibe o visual nas costas do personagem.
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Todos os atributos +1.
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Habilita [Esconderijo] nv.1.
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A cada 2 refinos:
Taxa de DROP +1%.
EXP adquirida por monstros +1%.
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Refino +9 ou mais:
Ao derrotar monstros com qualquer ataque, recupera 3 de SP.
Refino +12 ou mais:
A conjuração não pode ser interrompida.
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Tipo: Capa
DEF: 30 DEFM: 0
Peso: 20
Nível necessário: 1
Classes: Todas

Tas yang dibuat mirip seperti Homunculus Amistr.
ALL Status + 1.
[Hiding] Lv 1 dapat digunakan.
Setiap 2 tingkat tempa, EXP yang didapatkan ketika mengalahkan monster +1%, drop rate item +1%.
Jika tingkat tempa 9 atau lebih, mengembalikan 3 SP ketika mengalahkan musuh menggunakan serangan fisik ataupun magic.
Jika tingkat tempa 12, casting tidak bisa dihentikan.
Jenis : Garment Defense : 30
Berat : 20
Lv Minimal : 1
Job : All Job

A bag that resembles the homunculus, Amistr.
Class: Garment
Defense: 30
Weight: 20
Requires Level: 1
Usable By: All Jobs
All Stats + 1
Enables Level 1 Hiding.
Increases the experience given from monsters by 1% per 2 upgrade levels of the item.
Increases the drop rate of items by 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Restores 3 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +12 or higher,
The users casting cannot be interrupted outside of WoE.

A bag that resembles the homunculus, Amistr.
All Stats + 1
Enables Level 1 Hiding.
Increases the experience given from monsters by 1% per 2 upgrade levels of the item.
Increases the drop rate of items by 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Restores 3 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +12 or higher,
The users casting cannot be interrupted outside of WoE.
Class: Garment
Defense: 30
Weight: 20
Requires Level: 1
Usable By: All Jobs

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bAllStats,1;
.@r = getrefine();
skill "TF_HIDING",1;
bonus2 bExpAddRace,RC_All,.@r/2;
bonus2 bDropAddRace,RC_All,.@r/2;
if (.@r>8) {
   bonus bSPGainValue,3;
   bonus bLongSPGainValue,3;
   bonus bMagicSPGainValue,3;
}
if (.@r>11) {
   bonus bNoCastCancel;
}
Skriptreferenzen
bAllStats Gegenstandsbonus
bAllStats
Signatur:
bonus bAllStats,n;
Beschreibung:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bExpAddRace Gegenstandsbonus
bExpAddRace
Signatur:
bonus2 bExpAddRace,r,x;
Beschreibung:
Increase exp gained by x% against enemies of race r
bDropAddRace Gegenstandsbonus
bDropAddRace
Signatur:
bonus2 bDropAddRace,r,x;
Beschreibung:
Adds x% to player's drop rate when killing a monster with race r.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSPGainValue Gegenstandsbonus
bSPGainValue
Signatur:
bonus bSPGainValue,n;
Beschreibung:
Heals +n SP when killing an enemy with a melee-physical attack
bLongSPGainValue Gegenstandsbonus
bLongSPGainValue
Signatur:
bonus bLongSPGainValue,n;
Beschreibung:
Heals +n SP when killing an enemy with a range-physical attack
bMagicSPGainValue Gegenstandsbonus
bMagicSPGainValue
Signatur:
bonus bMagicSPGainValue,n;
Beschreibung:
Heals +n SP when killing an enemy with a magical attack
bNoCastCancel Gegenstandsbonus
bNoCastCancel
Signatur:
bonus bNoCastCancel;
Beschreibung:
Prevents casting from being interrupted when hit (does not work in GvG)
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben