Item Details

Safety Whip [2] ( Ein_1HWHIP )

ID 26215 Safety Whip [2]
Safety Whip [2] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 140 Slots: 2
Typ: Waffengegenstand. Untertyp: Peitsche Geschlecht: Weiblich Orte: Waffe
Angriff: 200 Magie Angriff: Nicht angegeben Reichweite: 2 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 170 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Fita que mede distâncias em metros. É usada na construção civil e também na Mina de Einbech.
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Dano físico a distância +10%.
Dano de [Temporal de Flechas] +10%.
Refino +7 ou mais:
ATQ +40.
Conjuração variável -10%.
Refino +9 ou mais:
Dano de [Temporal de Flechas] +15% adicional.
Ao realizar ataques físicos, 3% de chance de ativar um [Efeito] por 10 segundos.
Refino +11 ou mais:
Pós-conjuração -20%.
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Efeito:
Dano físico contra todos os Tamanhos +15%.
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Conjunto
[Medalha Rubra] ou [Medalha Azul]
[Dragona Rubra] ou [Dragona Azul]
Pós-conjuração -7% adicional.
Conjuração fixa -0,3 segundos.
Resistência a todos os tamanhos +3%.
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Tipo: Chicote
ATQ: 200 ATQM: 0
Peso: 140
Nível da arma: 4
Nível necessário: 170
Classes: Musas e evoluções

Tali Laso yang dibuat di Einbroch untuk misi penyelamatan.
Pada kenyataanya sering di gunakan untuk tujuan lain selain misi penyelamatan.
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Serangan fisik jarak-jauh +10%,
Damage dari skill "Severe Rainstorm" +10%.
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Jika tingkat tempa +7 atau lebih,

ATK +40,
Variable Cast Time -10%.,
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Jika tingkat tempa +9 atau lebih,

Damage dari skill "Severe Rainstorm" +15%.
Saat melakukan serangan fisik, mempunyai kemungkinan untuk memberikan tambahan 15% Fisikal Damage ke semua size musuh selama 10 detik,
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Jika tingkat tempa +11 atau lebih,

Cooldown dari skill "Severe Rainstorm" -2 detik,
After-cast delay -20%.
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Jenis : Whip
ATK : 200
Berat : 140
Weapon Lv : 4
Syarat Lv : 170
Job : Wanderer Class

A rope made in Einbroch for lifesaving purposes.
Actually, it's used more often for another purpose than saving people's lives.
_
Long-ranged DMG +10%.
Severe Rainstorm damage +10%.
When refined to +7 or higher, ATK +40, Variable Cast Time -10%.
When refined to +9 or higher, Additional Severe Rainstorm damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, Severe Rainstorm cooldown -2 sec. and After-cast delay -20%.
_
Class: Whip ATK: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Job: Wanderer Classes

A rope whip used for rescue operations at Einbech mine.
More often, however, it is not used for rescue, but for entirely different purposes.
_
Long-ranged physical damage +10%.
Severe Rainstorm damage +10%.
If refined to +7 or higher, ATK +40, Variable Cast Time of all skills -10%.
If refine rate is +9 or higher, Severe Rainstorm damage +15% additionally.
With a certain chance physical damage inflicted on enemies of any size +15% for 10 sec. when performing a physical attack.
If refine rate is +11 or higher, Severe Rainstorm cooldown -2 sec. Cast Delay -20%
_
Weight: 140
Weapon level: 4
Required Level: 170
Jobs: Wanderer and subclasses

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus bBaseAtk,40;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
   autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON;
}
if (.@r>=11) {
   bonus bDelayrate,-20;
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bLongAtkRate Gegenstandsbonus
bLongAtkRate
Signatur:
bonus bLongAtkRate,n;
Beschreibung:
Increases damage of long ranged attacks by n%
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bAddSize Gegenstandsbonus
bAddSize
Signatur:
bonus2 bAddSize,s,x;
Beschreibung:
+x% physical damage against size s
bDelayrate Gegenstandsbonus
bDelayrate
Signatur:
bonus bDelayrate,n;
Beschreibung:
Increases skill delay by n%
bSkillCooldown Gegenstandsbonus
bSkillCooldown
Signatur:
bonus2 bSkillCooldown,sk,t;
Beschreibung:
Increases cooldown of skill sk by t milliseconds
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

Nicht angegeben

Nicht angegeben

# Zielitems Rollen Slots Details
#63 18 Item-Verzauberung 2 Details
ID Auslöser-Item Basisitems Materialien Rollen Details
#71 Amplified Schematic (Safety Whip) 1 5 rodatabase.base_item Details
Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben