[Not For Sale] Fallen Flame Armor [1] ( aegis_450378 )
| ID 450378 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 100 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Rüstung | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: 50 | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 1 | Min. Ausrüstungslevel: 30 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Transcendent Klassen (keine Transcendent-Third Klassen)., Vierte Klassen., Alle Third Klassen. | |||||||||||||||||||||||||||||||||||||
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Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
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Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bAllStats,1;
bonus2 bSubEle,Ele_Water,-10;
bonus2 bSubRace,RC_Fish,-15;
bonus bMaxHPrate,10;
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus4 bAutoSpellWhenHit,"AL_PNEUMA",1,50,0;
if (.@r>=9) {
bonus bDelayrate,-5;
bonus bAspd,1;
if (.@r>=11) {
bonus2 bAddEffWhenHit,Eff_Freeze,5000;
bonus2 bAddEffWhenHit,Eff_Stone,5000;
bonus2 bAddEffWhenHit,Eff_Stun,5000;
}
}
}
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
bAllStats
Gegenstandsbonus
bAllStats
Signatur:
Beschreibung:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bSubEle
Gegenstandsbonus
bSubEle
Signatur:
Beschreibung:
+x% damage reduction against attack element e with trigger criteria bf
bSubRace
Gegenstandsbonus
bSubRace
Signatur:
Beschreibung:
+x% damage reduction against race r with trigger criteria bf
bMaxHPrate
Gegenstandsbonus
bMaxHPrate
Signatur:
Beschreibung:
MaxHP + n%
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bAutoSpellWhenHit
Gegenstandsbonus
bAutoSpellWhenHit
Signatur:
Beschreibung:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
bDelayrate
Gegenstandsbonus
bDelayrate
Signatur:
Beschreibung:
Increases skill delay by n%
bAspd
Gegenstandsbonus
bAspd
Signatur:
Beschreibung:
Attack speed + n
bAddEffWhenHit
Gegenstandsbonus
bAddEffWhenHit
Signatur:
Beschreibung:
Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben
Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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