God-Devouring Demonic Shield-LT [1] ( GEMS_DarkBlood_LT )
| ID 460078 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 80 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Schild | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: 100 | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 2 | Min. Ausrüstungslevel: 100 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: 1 | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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No Knockback. Alle Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bMdef,10;
bonus bAspd,2;
bonus2 bAddClass,Class_All,10;
bonus bMatkRate,10;
bonus bUseSPrate,-15;
bonus2 bSubSize,Size_All,2*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,20;
if (.@r>=9) {
bonus bDelayrate,-5;
if (.@r>=11) {
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus2 bMagicAtkEle,Ele_All,10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bDef,100;
bonus bMdef,20;
if (.@g>=ENCHANTGRADE_C) {
bonus bPow,3;
bonus bSpl,3;
bonus bCon,3;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
}
}
}
}
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Befehl
getenchantgrade
Signatur:
Beschreibung:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bNoKnockback
Gegenstandsbonus
bNoKnockback
Signatur:
Beschreibung:
Character is no longer knocked back by enemy skills with such effect
bMdef
Gegenstandsbonus
bMdef
Signatur:
Beschreibung:
Equipment MDEF + n
bAspd
Gegenstandsbonus
bAspd
Signatur:
Beschreibung:
Attack speed + n
bAddClass
Gegenstandsbonus
bAddClass
Signatur:
Beschreibung:
+x% physical damage against class c
bMatkRate
Gegenstandsbonus
bMatkRate
Signatur:
Beschreibung:
Magical attack power + n%
bUseSPrate
Gegenstandsbonus
bUseSPrate
Signatur:
Beschreibung:
SP consumption + n%
bSubSize
Gegenstandsbonus
bSubSize
Signatur:
Beschreibung:
+x% damage reduction against size s
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bAspdRate
Gegenstandsbonus
bAspdRate
Signatur:
Beschreibung:
Attack speed + n%
bDelayrate
Gegenstandsbonus
bDelayrate
Signatur:
Beschreibung:
Increases skill delay by n%
bShortAtkRate
Gegenstandsbonus
bShortAtkRate
Signatur:
Beschreibung:
Increases damage of short ranged attacks by n%
bLongAtkRate
Gegenstandsbonus
bLongAtkRate
Signatur:
Beschreibung:
Increases damage of long ranged attacks by n%
bMagicAtkEle
Gegenstandsbonus
bMagicAtkEle
Signatur:
Beschreibung:
Increases damage of e element magic by x%
bDef
Gegenstandsbonus
bDef
Signatur:
Beschreibung:
Equipment DEF + n
bPow
Gegenstandsbonus
bPow
Signatur:
Beschreibung:
POW + n
bSpl
Gegenstandsbonus
bSpl
Signatur:
Beschreibung:
SPL + n
bCon
Gegenstandsbonus
bCon
Signatur:
Beschreibung:
CON + n
bAddRace
Gegenstandsbonus
bAddRace
Signatur:
Beschreibung:
+x% physical damage against race r
bMagicAddRace
Gegenstandsbonus
bMagicAddRace
Signatur:
Beschreibung:
+x% magical damage against race r
bIgnoreDefRaceRate
Gegenstandsbonus
bIgnoreDefRaceRate
Signatur:
Beschreibung:
Disregard n% of the target's DEF if the target belongs to race r
bIgnoreMdefRaceRate
Gegenstandsbonus
bIgnoreMdefRaceRate
Signatur:
Beschreibung:
Disregard n% of the target's MDEF if the target belongs to race r
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben
Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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