True Eremes Guile Card ( Real_Eremes_Card )
| ID 4684 |
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Kaufpreis: 20 zeny | Verkaufspreis: 10 zeny | Gewicht: 1 | Slots: Nicht angegeben | ||||||||||||||||||||||||||||||||||||||||
| Typ: Kartengegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Waffe | |||||||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: Nicht angegeben | Min. Ausrüstungslevel: Nicht angegeben | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||
| Veredelbar: Nicht angegeben | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||
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Dano de [Lâminas Retalhadoras] +20%. Cross Impact damage meningkat 20%. Class: Card [Cross Impact] damage +20%. Alle
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
if (getrefine() > 9) .@b += 20; if (getequipweaponlv() == 4) .@b += 20; bonus2 bSkillAtk,"GC_CROSSIMPACT",20+.@b; Skriptreferenzen
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
getequipweaponlv
Befehl
getequipweaponlv
Signatur:
Beschreibung:
equipment slot on the invoking character. For a list of equipment slots see
'getequipid'.
Only EQI_HAND_L and EQI_HAND_R normally make sense, since only weapons have
a weapon level.
If no item is equipped in this slot, or if it doesn't have a weapon level
according to the database, 0 will be returned.
Examples:
Beispiel:
bSkillAtk
Gegenstandsbonus
bSkillAtk
Signatur:
Beschreibung:
Increases damage of skill sk by n%
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben
Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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