Item Details

Barbed Wire Whip [2] ( Barb_Wire_K )

ID 580002 Barbed Wire Whip [2]
Barbed Wire Whip [2] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 70 Slots: 2
Typ: Waffengegenstand. Untertyp: Peitsche Geschlecht: Weiblich Orte: Waffe
Angriff: 160 Magie Angriff: 190 Reichweite: 2 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Não deixe seus alvos escaparem com esse comprido chicote que uma vez pertenceu à família dos Bell Montes. Com um desses em posse, nem explorar um castelo de ponta-cabeça vai ser difícil pra você!
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A cada 2 refinos:
ATQM +10.
A cada 3 refinos:
Dano mágico de propriedade Neutro +4%.
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Refino +9 ou mais:
Dano de [Ressonância] e [Ruído Estridente] +10%.
Refino +11 ou mais:
Conjuração fixa de [Ressonância] -0,5 segundos.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos ou mágicos:
3% de chance de ativar um [efeito] por 7 segundos.
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Efeito:
INT +20.
Dano mágico +15%.
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Tipo: Chicote
ATQ: 160 ATQM: 190
Peso: 70
Nível da arma: 4
Nível necessário: 100
Classes: Musas e evoluções

Cambuk dengan kawat yang dililitkan.
Kekuatannya akan bereaksi terhadap Ancient Hero Boots.
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MATK + 190.
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Tiap 2 level tempa, MATK +10.
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Tiap 3 level tempa, menambah neutral property magical damage sebesar 4%.
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Saat level tempa +9 atau lebih, menambah damage Reverberation dan Metallic Sound sebesar 10%.
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Saat dikenakan dengan Ancient Hero Boots, saat melakukan serangan magic atau fisik, chance INT+20
dan MATK +15% selama 7 detik.
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Jenis: Instrument
Attack: 190
Berat: 70
Weapon Lv: 4
Syarat Lv: 100
Job: Wanderer

Whip with thorns made of wire.
It seems to resonate with Ancient Hero Boots.
MATK + 190.
MATK + 10 per 2 refine rate.
Increases increases neutral property magical damage damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds.
Type: Whip Attack: 160
Weight: 70
Weapon Lv: 4
Required Lv: 100
Required Job: Wanderer Jobs

Account Bound.
An infamous weapon of Wanderer Flagellata.
This heartless maiden considered the groans and cries of her victims to be music.
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MATK +190.
[For each 2 refine lv]
MATK +10.
[For each 3 refine lv]
Neutral property magical damage +4%.
[If refine lv is 9 or higher]
[Reverberation] and [Metallic Sound] damage +10%.
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[Ancient Hero Set]
Ancient Hero Boots22171
Thorn Whip580002
Has a chance to activate effects for 7 seconds when dealing physical and magical damage:
INT +20.
MATK +15%.
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Class: Whip
Attack: 160
Weight: 70
Weapon Lv: 4
Required Level: 100
Jobs: Wanderer Jobs

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
if (.@r>=2) {
   bonus bMatk,.@r/2*10;
}
if (.@r>=3) {
   bonus2 bMagicAtkEle,Ele_Neutral,.@r/3*4;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"WM_REVERBERATION",10;
   bonus2 bSkillAtk,"WM_METALICSOUND",10;
}
if (.@r>=11) {
   bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
bSkillFixedCast Gegenstandsbonus
bSkillFixedCast
Signatur:
bonus2 bSkillFixedCast,sk,t;
Beschreibung:
Increases fixed cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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ID Auslöser-Item Basisitems Materialien Rollen Details
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Details
Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben