Barbed Wire Whip [2] ( Barb_Wire_K )
| ID 580002 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 70 | Slots: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Typ: Waffengegenstand. | Untertyp: Peitsche | Geschlecht: Weiblich | Orte: Waffe | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Angriff: 160 | Magie Angriff: 190 | Reichweite: 2 | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Waffenlevel: 4 | Rüstungslevel: Nicht angegeben | Min. Ausrüstungslevel: 100 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Vierte Klassen., Alle Third Klassen. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Não deixe seus alvos escaparem com esse comprido chicote que uma vez pertenceu à família dos Bell Montes. Com um desses em posse, nem explorar um castelo de ponta-cabeça vai ser difícil pra você! Cambuk dengan kawat yang dililitkan. Whip with thorns made of wire. Account Bound. Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
if (.@r>=2) {
bonus bMatk,.@r/2*10;
}
if (.@r>=3) {
bonus2 bMagicAtkEle,Ele_Neutral,.@r/3*4;
}
if (.@r>=9) {
bonus2 bSkillAtk,"WM_REVERBERATION",10;
bonus2 bSkillAtk,"WM_METALICSOUND",10;
}
if (.@r>=11) {
bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
}
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bMatk
Gegenstandsbonus
bMatk
Signatur:
Beschreibung:
Magical attack power + n
bMagicAtkEle
Gegenstandsbonus
bMagicAtkEle
Signatur:
Beschreibung:
Increases damage of e element magic by x%
bSkillAtk
Gegenstandsbonus
bSkillAtk
Signatur:
Beschreibung:
Increases damage of skill sk by n%
bSkillFixedCast
Gegenstandsbonus
bSkillFixedCast
Signatur:
Beschreibung:
Increases fixed cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben
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