Item Details

Octopus Hat [1] ( Octopus_Hat_J )

ID 5938 Octopus Hat [1]
Octopus Hat [1] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 88 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Oberes Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 8
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 60 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Todos temos aquele amigo que sempre pede “uma mãozinha” não é mesmo? As vezes temos dois ou até três... Não importa, com este chapéu você pode dar até OITO mãozinhas para seus amigos. Ele foi inspirado no Sr. Octopolvus, um polvo muito gentil que não mede esforços para ajudar seus amigos.
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Indestrutível em batalha.
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Regeneração de HP do Peixe Fresco +50%.
Regeneração de HP do Sushi e Peixe Cru +125%.
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Refino +5 ou mais:
Regeneração de HP do Peixe Fresco +50% adicional.
Regeneração de HP do Sushi e Peixe Cru +125% adicional.
Refino +6 ou mais:
Regeneração de HP do Peixe Fresco +50% adicional.
Regeneração de HP do Sushi e Peixe Cru +125% adicional.
Refino +7 ou mais:
Regeneração de HP do Peixe Fresco +50% adicional.
Regeneração de HP do Sushi e Peixe Cru +125% adicional.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 8 DEFM: 8
Peso: 88
Nível necessário: 60
Classes: Todas

A funny looking octopus wearing a gentleman's hat. You will feel like being teased just by looking at it.
Class: Headgear
Position: Upper
Defense: 8
Weight: 88
Requires Level: 60
Usable By: All Jobs
Mdef + 8
Increases the recovery rate of Fresh Fish consumables by 50%.
Increases the recovery rate of Raw Fish and Sushi consumables by 125%.
If upgrade level is +5 or higher,
Increases the recovery rate of Fresh Fish consumables by an additional 50%.
Increases the recovery rate of Raw Fish and Sushi consumables by an additional 125%.
If upgrade level is +6 or higher,
Increases the recovery rate of Fresh Fish consumables by an additional 50%.
Increases the recovery rate of Raw Fish and Sushi consumables by an additional 125%.
If upgrade level is +7 or higher,
Increases the recovery rate of Fresh Fish consumables by an additional 50%.
Increases the recovery rate of Raw Fish and Sushi consumables by an additional 125%.
This item is indestructible in battle.

A funny looking octopus wearing a gentleman's hat. You will feel like being teased just by looking at it.
Class: Headgear
Position: Upper
Defense: 8
Weight: 88
Requires Level: 60
Usable By: All Jobs
Mdef + 8
Increases the recovery rate of Fresh Fish consumables by 50%.
Increases the recovery rate of Raw Fish and Sushi consumables by 125%.
If upgrade level is +5 or higher,
Increases the recovery rate of Fresh Fish consumables by an additional 50%.
Increases the recovery rate of Raw Fish and Sushi consumables by an additional 125%.
If upgrade level is +6 or higher,
Increases the recovery rate of Fresh Fish consumables by an additional 50%.
Increases the recovery rate of Raw Fish and Sushi consumables by an additional 125%.
If upgrade level is +7 or higher,
Increases the recovery rate of Fresh Fish consumables by an additional 50%.
Increases the recovery rate of Raw Fish and Sushi consumables by an additional 125%.
This item is indestructible in battle.

Alle

Nicht angegeben

Im Spieler-Kaufshop erlaubt: Beschwört Monster: Gebunden beim Anlegen: Stapelbeschränkung im Inventar:
Stapelbeschränkung im Karren: Stapelbeschränkung in der Lagerung: Stapelbeschränkung im Gildenlager: Kann fallen gelassen werden:
Kann gehandelt werden: Kann mit Partner gehandelt werden: Kann an NPCs verkauft werden: Kann in den Warenkorb gelegt werden:
Kann im Lager platziert werden: Kann im Gildenlager platziert werden: Kann in eine Mail gelegt werden: Kann in einer Auktion platziert werden:
Verzögerung:
bonus bMdef,8;
bonus bUnbreakableHelm,1;
bonus2 bAddItemHealRate,579,50;
bonus2 bAddItemHealRate,544,125;
bonus2 bAddItemHealRate,551,125;
.@r = getrefine();
if (.@r>=5) {
   bonus2 bAddItemHealRate,579,50;
   bonus2 bAddItemHealRate,544,125;
   bonus2 bAddItemHealRate,551,125;
}
if (.@r>=6) {
   bonus2 bAddItemHealRate,579,50;
   bonus2 bAddItemHealRate,544,125;
   bonus2 bAddItemHealRate,551,125;
}
if (.@r>=7) {
   bonus2 bAddItemHealRate,579,50;
   bonus2 bAddItemHealRate,544,125;
   bonus2 bAddItemHealRate,551,125;
}
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