Melon Launcher [1] ( Melon_Launcher )
| ID 840003 |
|
|||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Kaufpreis: 20 zeny | Verkaufspreis: 10 zeny | Gewicht: 140 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Waffengegenstand. | Untertyp: Granatwerfer | Geschlecht: Beide | Orte: Rechte Hand + Linke Hand | |||||||||||||||||||||||||||||||||||||
| Angriff: 210 | Magie Angriff: Nicht angegeben | Reichweite: 9 | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: 4 | Rüstungslevel: Nicht angegeben | Min. Ausrüstungslevel: 100 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
|
Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON;
autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC;
bonus bAtkRate,10*.@r;
bonus bMatkRate,5*.@r;
bonus2 bSkillAtk,"RL_D_TAIL",7*(readparam(bLuk)/10);
if (readparam(bLuk)>=110)
bonus2 bSkillAtk,"RL_D_TAIL",30;
if (.@r>=7) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
}
if (.@r>=9) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
}
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
bUseSPrate
Gegenstandsbonus
bUseSPrate
Signatur:
Beschreibung:
SP consumption + n%
bSPRegenRate
Gegenstandsbonus
bSPRegenRate
Signatur:
Beschreibung:
Gain n SP every t milliseconds
bAtkRate
Gegenstandsbonus
bAtkRate
Signatur:
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Gegenstandsbonus
bMatkRate
Signatur:
Beschreibung:
Magical attack power + n%
bSkillAtk
Gegenstandsbonus
bSkillAtk
Signatur:
Beschreibung:
Increases damage of skill sk by n%
readparam
Befehl
readparam
Signatur:
Beschreibung:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Beispiel:
bLuk
Gegenstandsbonus
bLuk
Signatur:
Beschreibung:
LUK + n
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bIgnoreDefRaceRate
Gegenstandsbonus
bIgnoreDefRaceRate
Signatur:
Beschreibung:
Disregard n% of the target's DEF if the target belongs to race r
bIgnoreMdefRaceRate
Gegenstandsbonus
bIgnoreMdefRaceRate
Signatur:
Beschreibung:
Disregard n% of the target's MDEF if the target belongs to race r
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
||||||||||||||||||||||||||||||||||||||||