Item Details

Ginnungagap ( Ginnungagap )

ID 13002 Ginnungagap
Ginnungagap Buy Price: 20 zeny Sell Price: 10 zeny Weight: 70 Slots: Not specified
Type: Weapon item. Sub Type: Dagger Gender: Both Locations: Weapon
Attack: 148 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 70 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Dark Classes: Not specified

Uma adaga com uma estranha lâmina escura. Aqueles que a seguram sentem instintivamente o perigo e o risco de usar esta arma.
Tem 5% de chance de causar Cegueira nos inimigos, e uma chance de 0,5% de causar [Cegueira] no seu usuário, em batalha.
Tipo: Adaga
Força de Ataque: 148
Peso: 70
Propriedade: Sombrio
Nível da Arma: 4
Nível necessário: 70
Classes: Todas exceto Noviço e evoluções

A dagger with
an unnaturally
dark colored blade.
Those who hold it
instinctively sense
the danger and risk
of wielding this weapon. Has 5% chance of causing
Blind effect on enemies, as well as a 0.5% chance
of causing Blind effect on its user, in battle.
Class : Dagger
Attack Strength: 148
Weight : 70
Property: Shadow
Weapon Level: 4
Required Level : 70
Jobs: All except
Acolyte Class

A dagger with an unnaturally dark blade. Those who hold it instinctively sense the danger and risk of wielding this weapon.
5% chance to inflict Blind on the target after a physical attack
Low chance to inflict Blind on oneself after a physical attack
Class: Dagger
Property: Shadow
Attack: 148
Weight: 70
Weapon Level: 4
Required Level: 70
Jobs: All except Acolyte

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bAtkEle,Ele_Dark;
bonus2 bAddEff,Eff_Blind,500;
bonus2 bAddEff2,Eff_Blind,50;
Not specified
Not specified