Item Details

Vigilante Bow [2] ( Vigilante_Bow )

ID 18145 Vigilante Bow [2]
Vigilante Bow [2] Buy Price: zeny Sell Price: 0 zeny Weight: 100 Slots: 2
Type: Weapon item. Sub Type: Bow Gender: Both Locations: Right_Hand + Left_Hand
Attack: 140 Magic Attack: Not specified Range: 5 Defense: Not specified
Weapon Level: 3 Armor Level: Not specified Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

A bow used by members of a vigilante group that once existed to stop criminals.
Class: Bow
Attack: 140
Property: Neutral
Weight: 100
Weapon Level: 3
Required Level: 100
Required Jobs: Shadow Chaser
Increases long-ranged damage on targets by 5% for every 20 base Dex.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by an additional 10%.
If upgrade level is +9 or higher,
Increases the damage of Double Strafe by 50%.
Set Bonus
Vigilante Badge
Vigilante Bow
Vigilante Suit
Increases the damage of Double Strafe by 50%.
Reduces the SP cost of Triangle Shot by 10.

A bow used by members of a vigilante group that once existed to stop criminals.
[For each 20 DEX]
Long-range physical damage +5%
[If refine Lv 7 or higher]
Long-range physical damage +10%
[If refine Lv 9 or higher]
Double Strafe damage +50%.
[Set bonus]
Vigilante Badge
Vigilante Bow
Vigilante Suit
Double Strafe damage +50%.
Triangle ShotSP consumption -10.
Class: Bow
Attack: 140
Property: Neutral
Weight: 100
Weapon Level: 3
Required Level: 100
Required Jobs: Shadow Chaser

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
.@bonus = 5*(readparam(bDex)/20);
if (.@r>=7) {
   .@bonus += 10;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"AC_DOUBLE",50;
}
bonus2 bWeaponDamageRate,W_BOW,.@bonus;
Not specified
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Not specified