Item Details

Imp Hat-LT [1] ( Imp_Hat_LT )

ID 400156 Imp Hat-LT [1]
Imp Hat-LT [1] Buy Price: zeny Sell Price: 0 zeny Weight: 40 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 1
Weapon Level: Not specified Armor Level: 2 Min. Equip Level: 150 Max. Equip Level: Not specified
Refineable: 1 Gradable: 1 Element: Fire Classes: Not specified

An improved version of the hat modeled after the imp,
the mascot of the Thor Volcano dungeon.
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When base level is 210 or higher,
P.ATK + 2, S.MATK + 2.
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There's a chance to grant the weapon Fire property for 60 seconds,
when doing physical attacks.
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There's a chance to increases Fire magical damage by 20% for 60 seconds,
when doing magical attacks.
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When refined +7 or higher,
Increases melee physical damage by 10%,
increases Fire magical damage by 10%.
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When refined +9 or higher,
ATK + 5%, MATK + 5%.
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When refined +11 or higher,
increases physical/magical damage to Earth property monsters by 20%.
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[Grade Bonus]
[Grade D] Increases melee physical damage by 5%, increases Fire magical damage by 5%.
[Grade C] P.ATK + 2, S.MATK + 2.
[Grade B] When refine rate is 12 or higher,
reduces Fixed Casting Time by 0.5 seconds.
------------------------
Type : Headgear
Def : 1
Location : Upper
Weight : 40
Armor Level : 2
Required Level : 150
Class : All Jobs

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
if (BaseLevel>=210) {
   bonus bPAtk,2;
   bonus bSMatk,2;
}
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus bShortAtkRate,10;
   if (.@r>=9) {
      bonus bAtkRate,5;
      bonus bMatkRate,5;
      if (.@r>=11) {
         bonus2 bMagicAddEle,Ele_Earth,20;
         bonus2 bAddEle,Ele_Earth,20;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bMagicAtkEle,Ele_Fire,5;
   bonus bShortAtkRate,5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,2;
      bonus bSMatk,2;
      if (.@g >= ENCHANTGRADE_B) {
         if (.@r>=12) {
            bonus bFixedCast,-500;
         }
      }
   }
}
autobonus "{ bonus bAtkEle,Ele_Fire; }",1,60000,BF_WEAPON;
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,20; }",1,60000,BF_MAGIC;
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