Item Details

Gothic Heart Hairband-LT [1] ( Gothic_HW_TW_LT )

ID 400433 Gothic Heart Hairband-LT [1]
Gothic Heart Hairband-LT [1] Buy Price: zeny Sell Price: 0 zeny Weight: 30 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 2 Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: 1 Element: Neutral Classes: Not specified

MaxHP+10%.
After Cast Delay -8%.
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Every 2 refine level, additional After Cast Delay -2%.
Every 3 refine level, Max HP +3000.
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When refined to +7 or higher, increases ASPD (delay after attack -10%) .
When refined to +9 or higher, ATK & MATK +10%.
When refined to +11 or higher, increases physical/magical damage to all race by +15%.
When refined to +13 or higher, reduce physical damage taken from all size enemy by 10%.
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[Grade Bonus]
[Grade D] P.ATK, S.MATK+5.
[Grade C] MaxHP+15000, after cast delay -5%.
[Grade B] 2% chance for 10 seconds when attacking physically or magically, all attribute magic damage, melee/ranged physical damage by +20%.
[Grade A] Reduce damage taken from all property 10%.
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Type: Armor
Def: 0
Location: Upper
Weight: 10
Armor Level: 1
Required Level: 100
Class: All Jobs

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
.@g = getenchantgrade();
bonus bMaxHPrate,10;
bonus bDelayrate,8-(2*(.@r/2));
bonus bMaxHP,3000*(.@r/3);
if (.@r>=7) {
   bonus bDelayrate,-10;
   if (.@r>=9) {
       bonus bAtkRate,10;
       bonus bMatkRate,10;
       if (.@r>=11) {
           bonus2 bAddRace,RC_All,15;
           bonus2 bMagicAddRace,RC_All,15;
           if (.@r>=13) {
               bonus bNearAtkDef,10;
               bonus bLongAtkDef,10;
           }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,5;
   bonus bSMatk,5;
   if (.@g>=ENCHANTGRADE_C) {
       bonus bMaxHP,15000;
       bonus bDelayrate,-5;
       if (.@g>=ENCHANTGRADE_B) {
           autobonus "{ bonus2 bMagicAtkEle,Ele_All,20; bonus bShortAtkRate,20; bonus bLongAtkRate,20; }",20,10000,BF_WEAPON|BF_MAGIC;
           if (.@g>=ENCHANTGRADE_A) {
               bonus2 bSubEle,Ele_All,10;
           }
       }
   }
}
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