Item Details

Nebula Suit of Concentration [1] ( Star_Suit_Of_Con )

ID 450171 Nebula Suit of Concentration  [1]
Nebula Suit of Concentration  [1] Buy Price: zeny Sell Price: 0 zeny Weight: 150 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 135
Weapon Level: Not specified Armor Level: 2 Min. Equip Level: 240 Max. Equip Level: Not specified
Refineable: 1 Gradable: 1 Element: Neutral Classes: Not specified

Suit that has received the concentration energy of the star's power.
Increases concentration.
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CON +1.
ATK +125.
Every 2 refine, ATK +15.
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If refine rate is 9 or higher, ASPD +10%.

If refine rate is 11 or higher, increases long ranged physical damage by 20%.
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[Grade Bonus]
[Grade D] ATK + 2, Attack speed increase added (delay after attack reduced by 1%), ATK + 1% per 2 refine.

[Grade C] ATK + 3, Attack speed increase added (delay after attack reduced by 1%), ATK + 2% per 2 refine.

[Grade B] Attack Speed Increases per 2 refine (2% decrease in delay after attack), 1% additional increase in ranged physical damage per 3 refine, P.ATK + 1 per 4 refine.

[Grade A] Attack Speed Increases per 2 refine (2% decrease in delay after attack), 2% additional increase in ranged physical damage per 3 refine, P.ATK + 2 per 4 refine.
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Type : Armor
Def : 135
Weight : 150
Armor Level : 2
Required Level : 240
Class : All

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in storage: Can be dropped: Can be traded: Can be traded with partner:
Can be sold to NPC: Can be placed in the cart: Can be placed in the storage: Can be placed in guild storage:
Can be put in a mail: Can be put in an auction: Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bCon,1;
bonus bBaseAtk,125+15*(.@r/2);
if (.@r>=9) {
   bonus bAspdRate,10;
   if (.@r>=11) {
      bonus bLongAtkRate,20;
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAspdRate,(.@r/2);
   bonus bAtkRate,(.@r/2);
   bonus bBaseAtk,2*(.@r/2);
   if (.@g >= ENCHANTGRADE_C) {
      bonus bAspdRate,(.@r/2);
      bonus bAtkRate,2*(.@r/2);
      bonus bBaseAtk,3*(.@r/2);
      if (.@g >= ENCHANTGRADE_B) {
         bonus bAspdRate,2*(.@r/2);
         bonus bLongAtkRate,(.@r/3);
         bonus bPAtk,(.@r/4);
         if (.@g >= ENCHANTGRADE_A) {
            bonus bAspdRate,2*(.@r/2);
            bonus bLongAtkRate,2*(.@r/3);
            bonus bPAtk,2*(.@r/4);
         }
      }
   }
}
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