Item Details

Nebula Robe of Wisdom [1] ( Star_Robe_Of_Wis )

ID 450174 Nebula Robe of Wisdom [1]
Nebula Robe of Wisdom [1] Buy Price: zeny Sell Price: 0 zeny Weight: 50 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 105
Weapon Level: Not specified Armor Level: 2 Min. Equip Level: 240 Max. Equip Level: Not specified
Refineable: 1 Gradable: 1 Element: Neutral Classes: Not specified

Robe that has received the wisdom energy of the star's power.
Increases wisdom.
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WIS +1.
MATK +125.
Every 2 refine, MaxSP + 2% and increases heal effectiveness by 1%.
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If refine rate is 9 or higher, increases SP recovery rate by 30%.

If refine rate is 11 or higher, reduces variable casting time by 10%.
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[Grade Bonus]
[Grade D] Additional 2% increase in SP recovery per 2 refine, additional 1% increase in healing amount, additional 1 MRES per 3 refine.

[Grade C] Additional 3% increase in SP recovery per 2 refine, additional 2% increase in healing amount, additional 2 MRES per 3 refine.

[Grade B] Additional 1% MSP per 2 refine, additional 2 MRES per 3 refine, additional 2 H.PLUS per 4 refine.

[Grade A] Additional 2% MSP per 2 refine, additional 3 MRES per 3 refine, additional 3 H.PLUS per 4 refine.
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Type : Armor
Def : 105
Weight : 50
Armor Level : 2
Required Level : 240
Class : All

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in storage: Can be dropped: Can be traded: Can be traded with partner:
Can be sold to NPC: Can be placed in the cart: Can be placed in the storage: Can be placed in guild storage:
Can be put in a mail: Can be put in an auction: Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,125;
bonus bWis,1;
bonus bMaxSPrate,2*(.@r/2);
bonus bHealPower,(.@r/2);
if (.@r>=9) {
   bonus bSPrecovRate,30;
   if (.@r>=11) {
      bonus bVariableCastrate,-10;
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bSPrecovRate,2*(.@r/2);
   bonus bHealPower,(.@r/2);
   bonus bMRes,(.@r/3);
   if (.@g >= ENCHANTGRADE_C) {
      bonus bSPrecovRate,3*(.@r/2);
      bonus bHealPower,2*(.@r/2);
      bonus bMRes,2*(.@r/3);
      if (.@g >= ENCHANTGRADE_B) {
         bonus bMaxSPrate,(.@r/2);
         bonus bMRes,2*(.@r/3);
         bonus bHPlus,2*(.@r/4);
         if (.@g >= ENCHANTGRADE_A) {
            bonus bMaxSPrate,2*(.@r/2);
            bonus bMRes,3*(.@r/3);
            bonus bHPlus,3*(.@r/4);
         }
      }
   }
}
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