Item Details

Ring of Venus [1] ( RingofVenus )

ID 490068 Ring of Venus [1]
Ring of Venus [1] Buy Price: zeny Sell Price: 0 zeny Weight: 50 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Right_Accessory + Left_Accessory
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 2
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Anel com o nome de um planeta muito conhecido e querido por todos. A joia no centro foi retirada de um cometa milenar.
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Acessório direito:
A cada 10 de DES base:
Dano físico a distância +1%.
Tolerância a Atordoamento +3%.
DES base 125 ou mais:
Conjuração fixa -70%.
Resistência as propriedades Fogo, Água, Terra e Vento +5%.
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Acessório esquerdo:
A cada 10 de AGI base:
Dano físico e mágico +1%.
AGI base 125 ou mais:
Pós-conjuração -25%.
Aumenta a velocidade de movimento.
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Tipo: Acessório
DEF: 2 DEFM: 0
Peso: 50
Nível necessário: 100
Classes: Todas

When equipped to Right Accessory

For every 10 base DEX,
Long-range physical damage +1%.
Stun Resistance + 3%.

Base DEX 125 or higher
Decreases Fixed Casting Time by 70%.
Increases resistance to Fire, Water, Wind, Earth properties by 5%.
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When equipped to Left Accessory

For every 10 base AGI,
ATK and MATK +1%.

Base AGI 125 or higher
Increase movement speed.
Reduce After Cast Delay by 25%.
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Type : Accessories
Def : 2
Weight : 50
Required Level : 100
Class : All Jobs

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@p = getitempos();
.@a = readparam(bAgi);
.@d = readparam(bDex);
if (.@p == EQP_ACC_L) {
   bonus2 bAddRace,RC_All,.@a / 10;
   bonus2 bMagicAddRace,RC_All,.@a/10;
   if (.@a>=125) {
      bonus bSpeedRate,25;
      bonus bDelayrate,-25;
   }
}
if (.@p == EQP_ACC_R) {
   bonus bLongAtkRate,.@d / 10;
   bonus2 bResEff,Eff_Stun,3*(.@d/10);
   if (.@d>=125) {
      bonus bFixedCastrate,-70;
      bonus2 bSubEle,Ele_Earth,5;
      bonus2 bSubEle,Ele_Water,5;
      bonus2 bSubEle,Ele_Wind,5;
      bonus2 bSubEle,Ele_Fire,5;
   }
}
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