Item Details

Blessed Knife-LT [2] ( Blessed_Knife_LT )

ID 510072 Blessed Knife-LT [2]
Blessed Knife-LT [2] Buy Price: zeny Sell Price: 0 zeny Weight: 120 Slots: 2
Type: Weapon item. Sub Type: Dagger Gender: Both Locations: Weapon
Attack: 220 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 5 Armor Level: Not specified Min. Equip Level: 190 Max. Equip Level: Not specified
Refineable: 1 Gradable: 1 Element: Neutral Classes: Not specified

An improved version of a knife said to have been used by a valiant hero in the past.
It is said that only those who have received the angel's protection can use it, as it is blessed by an angel.

ATK + 5%.
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When base level is 210 or higher, POW +2, P.ATK +1.
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For every 2 refine level,
ATK +15.
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For every 3 refine level,
Increases Back Stab skill damage by 25%.
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When refined +7 or higher,
Increases physical damage to all properties enemies by 15%,
Enable to use Fatal Menace Lv. 10.
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When refined +9 or higher,
ASPD + 10%,
increases Fatal Menace skill damage by 15%.
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When refined +11 or higher,
reduces After Cast Delay by 10%,
increases melee physical damage by 20%.
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Set Bonus:
Blessed Knife-LT [2]
Hero Boots-LT [1]

ATK +10%, P.ATK +2.
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[Grade Bonus]
[Grade D] ATK + 3%.
[Grade C] Increases melee physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
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Class : Dagger
Attack : 220
Weight : 120
Weapon Lv : 5
Required Level : 190
Job : Novice

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bBaseAtk,15*(.@r/2);
bonus2 bSkillAtk,"RG_BACKSTAP",25*(.@r/3);
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   skill "SC_FATALMENACE",10;
   bonus2 bAddEle,Ele_All,15;
   if (.@r>=9) {
      bonus bAspdRate,10;
      bonus2 bSkillAtk,"SC_FATALMENACE",15;
      if (.@r>=11) {
         bonus bShortAtkRate,20;
         bonus bDelayrate,-10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bShortAtkRate,15;
      bonus bPAtk,1;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
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