Item Details

Lion Mask ( Lion_Mask )

ID 5130 Lion Mask
Lion Mask Buy Price: 20 zeny Sell Price: 10 zeny Weight: 70 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear, Middle Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 75 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Uma máscara criada à imagem do rei das selvas, o poderoso Leão. Seus inimigos ficarão mudos de medo... Ou simplesmente ficarão sem palavras de tão constrangidos ao ouvi-lo soltando uns rugidos aqui e ali.
Sempre que o usuário receber um ataque físico, há a chance de causar o status “Silêncio” automaticamente.
DEFM +1.
Tipo: Equipamento para a cabeça
DEF: 0 DEFM: 0
Equipa em: Topo e Meio
Peso: 70
Nível necessário: 75
Classes: Classes 2-1 e 2-2

A mask which looks like scary monster. If you ever see the monster you can't even scream by fear.
Add the chance of auto casting 'Mute' on an enemy when the user receives Physical Damage. MDEF + 1.
Item Class: Headgear Defense : 0
Equipped On : Upper, Mid^ Weight: 70
Required Level: 75
Jobs: 2-1 and 2-2 Classes

A mask which looks like scary monster. If you ever see the monster you can't even scream by fear.
Add the chance of auto casting 'Mute' on an enemy when the user receives Physical Damage. MDEF + 1.
Class: Headgear Defense: 0
Equipped On: Upper, Mid^
Weight: 70
Required Level: 75
Jobs: 2-1 and 2-2 Classes

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus2 bAddEffWhenHit,Eff_Silence,500;
bonus bMdef,1;
Not specified
Not specified