Item Details

Carmen Miranda's Hat [1] ( Carmen_Miranda's_Hat )

ID 5307 Carmen Miranda's Hat [1]
Carmen Miranda's Hat [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 40 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 10
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um chapéu criado usando uma grande variedade de frutas tropicais frescas. Você pode até comê-las caso sinta fome!
DEFM +3.
Chance de usar a habilidade "Piscadela" sempre que o usuário receber um ataque físico.
Classe: Equipamento para a cabeça
Equipa em: Topo
Peso: 40
Defesa: 5
Classes: Todas

Sebuat topi yang dibuat dari buah-buahan tropis. Terlihat sangat nikmat.
memberikan kemungkinan 5% auto casting Level 1 Charming Wink ketika pemain menerima serangan fisik.
MDEF + 3
Jenis : Headgear Tk Def : 5
Dikenakan di: Bawah Berat: 40
Level Persyaratan : 0
Profesi: Semua Profesi

A hat made with tropical fruits. It looks delicious.
MDEF + 3
Auto casts Charming Wink with low chance when attacked.
Class : Headgear Defense : 3
Location : Upper Weight : 40
Jobs : All

A hat made with tropical fruits. It looks delicious.
[For each refine level]
Max SP +25
VIT +1
INT +1
[If refine level is +9 or higher]
MATK +5%
Class: Headgear Defense: 10
Location: Upper
Weight: 40
Jobs: All

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bMdef,3;
.@r = getrefine();
bonus2 bSubEle,Ele_Fire,(.@r>=7?10:5);
if (.@r>=7) {
   bonus bBaseAtk,15;
   bonus bMatk,15;
}
bonus3 bAddMonsterDropItem,512,RC_All,10;
bonus3 bAddMonsterDropItem,513,RC_All,10;
bonus3 bAddMonsterDropItem,514,RC_All,10;
bonus3 bAddMonsterDropItem,578,RC_All,10;
Not specified
Not specified

Not specified