Item Details

Crimson Rose-LT [2] ( Crimson_Rose_LT )

ID 800013 Crimson Rose-LT [2]
Crimson Rose-LT [2] Buy Price: zeny Sell Price: 0 zeny Weight: 100 Slots: 2
Type: Weapon item. Sub Type: Revolver Gender: Both Locations: Right_Hand + Left_Hand
Attack: 200 Magic Attack: Not specified Range: 7 Defense: Not specified
Weapon Level: 5 Armor Level: Not specified Min. Equip Level: 190 Max. Equip Level: Not specified
Refineable: 1 Gradable: 1 Element: Neutral Classes: Not specified

When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases long range physical damage by 4%.

When refined to +7 or higher, increases Fire Dance damage by 25%, reduces physical and magic damage from all size enemies by 20%.

When refined to +9 or higher, ATK +7%, increases Fire Dance damage by additional 35%.

When refined to +11 or higher, reduces global cooldown by 10%, increases physical damage against all size enemies by 15%.
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Set Bonus:
Crimson Rose-LT [2]
Hero Boots-LT [1]

ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long ranged physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Class: Pistol
Attack: 200
Weight: 100
Weapon Lv: 5
Required Lv: 190
Job: Rebellion Class

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus2 bSubSize,Size_All,20;
   bonus2 bSkillAtk,"RL_FIREDANCE",25;
   if (.@r>=9) {
      bonus bAtkRate,7;
      bonus2 bSkillAtk,"RL_FIREDANCE",35;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus bDelayrate,-10;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
Not specified
Not specified

Not specified