Monster Details

Jewel #20600 ( JEWEL )

Monster Animation
Level
192
HP
100
SP
1
Size
Large
Race
Formless
Element
Neutral (Level 4)
Race Groups
Not specified
Elemental Resistances
Neutral: 100%
Water: 100%
Earth: 100%
Fire: 100%
Wind: 100%
Poison: 100%
Holy: 100%
Dark: 100%
Ghost: 0% Strong
Undead: 100%
Experience
Base Exp0
Job Exp0
MVP EXP0
Combat Stats
ATK1 ~ 1
DEF504
MDEF71
RES0
MRES0
Attributes
STR1
AGI1
VIT1
INT1
DEX1
LUK1
Ranges & Speeds
Attack Range1
Skill Range10
Chase Range12
Walk Speed200
Attack Delay1008 ms
Damage Taken10000%

  • No MVP Drops Available
Monster AI Aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target
IgnoreMagic The mob will take 1 HP damage from magic attacks.
IgnoreMelee The mob will take 1 HP damage from physical attacks.
IgnoreMisc The mob will take 1 HP damage from "none" attack type.
IgnoreRanged The mob will take 1 HP damage from ranged attacks.
Monster Skills
Skill Info Skill ID State Skill Level Rate Cast Time Delay Cancelable Target Condition
NPC_SUMMONSLAVE During attack 196 1 100.00% 2.0s 5.00 s no The monster itself When number of slaves is less than or equal to the original specified number (1)
NPC_SUMMONSLAVE In standby 196 1 100.00% 2.0s 5.00 s no The monster itself When number of slaves is less than or equal to the original specified number (1)
NPC_SUMMONSLAVE Following target after being attacked 196 1 100.00% 2.0s 5.00 s no The monster itself When number of slaves is less than or equal to the original specified number (1)
NPC_CALLSLAVE During attack 352 1 100.00% 0.0s 30.00 s yes The monster itself Unconditional
NPC_CALLSLAVE In standby 352 1 100.00% 0.0s 30.00 s yes The monster itself Unconditional
NPC_CALLSLAVE Following target after being attacked 352 1 100.00% 0.0s 30.00 s yes The monster itself Unconditional
AL_TELEPORT In standby 26 1 10.00% 1.0s 10.00 s yes The monster itself Unconditional
AL_TELEPORT Following target after being attacked 26 1 10.00% 1.0s 10.00 s yes The monster itself Unconditional
AL_TELEPORT During attack 26 1 10.00% 1.0s 10.00 s yes The monster itself Unconditional
AL_HEAL In standby 28 9 100.00% 1.0s 10.00 s yes A friendly monster Unconditional
AL_HEAL Following target after being attacked 28 9 100.00% 1.0s 10.00 s yes A friendly monster Unconditional
AL_HEAL During attack 28 9 100.00% 1.0s 10.00 s yes A friendly monster Unconditional
CR_AUTOGUARD Following target after being attacked 249 5 20.00% 0.0s 300.00 s yes The monster itself When long range attacked, ex. bows, guns, ranged skills
CR_AUTOGUARD During attack 249 5 20.00% 0.0s 300.00 s yes The monster itself Unconditional
Skill Details

Skill Details Explanation

Summons
Green Mineral
Green Mineral
Rate:
100.00%
Condition:
When number of slaves is less than or equal to the original specified number
Skill Level:
1
State:
During attack
Cast Time:
2.0s
Delay:
5.0s
Condition Value: 1
Green Mineral
Green Mineral
Rate:
100.00%
Condition:
When number of slaves is less than or equal to the original specified number
Skill Level:
1
State:
During attack
Cast Time:
2.0s
Delay:
5.0s
Condition Value: 1
Green Mineral
Green Mineral
Rate:
100.00%
Condition:
When number of slaves is less than or equal to the original specified number
Skill Level:
1
State:
In standby
Cast Time:
2.0s
Delay:
5.0s
Condition Value: 1
Green Mineral
Green Mineral
Rate:
100.00%
Condition:
When number of slaves is less than or equal to the original specified number
Skill Level:
1
State:
In standby
Cast Time:
2.0s
Delay:
5.0s
Condition Value: 1
Green Mineral
Green Mineral
Rate:
100.00%
Condition:
When number of slaves is less than or equal to the original specified number
Skill Level:
1
State:
Following target after being attacked
Cast Time:
2.0s
Delay:
5.0s
Condition Value: 1
Green Mineral
Green Mineral
Rate:
100.00%
Condition:
When number of slaves is less than or equal to the original specified number
Skill Level:
1
State:
Following target after being attacked
Cast Time:
2.0s
Delay:
5.0s
Condition Value: 1
Map Spawns
No Map Spawns Available
Description

Not specified