Combo de Objetos #1328
Tamaño del Combo: 2
Objetos del Combo
Imperial_Feather
Imperial_Glove
Efecto del Combo
bonus bLongAtkRate,getskilllv("LG_CANNONSPEAR")*2;
bonus bLongAtkRate,getskilllv("LG_OVERBRAND")*2;
bonus2 bSkillAtk,"LG_CANNONSPEAR",30;
bonus2 bSkillAtk,"LG_OVERBRAND",20;
bonus2 bSkillCooldown,"LG_OVERBRAND",-2000;
Referencias del Script
bLongAtkRate
Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
getskilllv
Comando
getskilllv
Firma:
getskilllv(<skill id>)
getskilllv("<skill name>")
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Ejemplo:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bSkillAtk
Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bSkillCooldown
Bono de Ítem
bSkillCooldown
Firma:
bonus2 bSkillCooldown,sk,t;
Descripción:
Increases cooldown of skill sk by t milliseconds