Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
2719 2 bonus2 bSubEle,Ele_Wind,5+2*getequiprefinerycnt(EQI_HAND_L); Detalles
2720 2 bonus2 bAddEle,Ele_Wind,5; bonus2 bMagicAddEle,Ele_Wind,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMax... Detalles
2721 2 bonus2 bSubEle,Ele_Poison,5+2*getequiprefinerycnt(EQI_HAND_L); Detalles
2722 2 bonus2 bAddEle,Ele_Poison,5; bonus2 bMagicAddEle,Ele_Poison,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus ... Detalles
2723 2 bonus bLongAtkRate,7; if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_ARMOR) >= 9) { bonus bCritAtkRate,10; } Detalles
2724 2 bonus bMatkRate,5; bonus bAtkRate,5; Detalles
2725 2 bonus bLongAtkRate,7; if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_ARMOR) >= 9) { bonus bCritAtkRate,7; } Detalles
2733 2 bonus bFixedCast,-100; bonus bDelayrate,-3; Detalles
2735 2 bonus bCritAtkRate,10; bonus bVariableCastrate,-10; Detalles
2736 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bCritical,10; bonus2 bAddSize,Size_Large,4*(.@r_weapon/2); bonus2... Detalles
2737 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bCritical,10; bonus2 bAddSize,Size_Large,4*(.@r_weapon/2); bonus2... Detalles
2738 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",4*(.@r_weapon/2); Detalles
2739 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",4*(.@r_weapon/2); Detalles
2740 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bSkillAtk,"SJ_SOLARBURST",4*(.@r_weapon/2); Detalles
2741 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bSkillAtk,"SJ_SOLARBURST",4*(.@r_weapon/2); Detalles
2742 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bSkillAtk,"GN_CARTCANNON",4*(.@r_weapon/2); Detalles
2743 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bSkillAtk,"GN_CARTCANNON",4*(.@r_weapon/2); Detalles
2744 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500; bonus2 bWeaponDamageRate,W... Detalles
2745 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500; bonus2 bWeaponDamageRate,W... Detalles
2746 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMaxHPrate,5; bonus2 bSubSize,Size_Small,3*(.@r_weapon/2); Detalles