Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
3779 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,.@r; if (.@r >= 10) bonus3 bAutoSpell,"RK_IGNITIONBREAK",3,... Detalles
3780 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bLongAtkRate,7; if (.@r >= 11) bonus bDelayrate,-min(.@r,15); Detalles
3781 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bLongAtkRate,7; if (.@r >= 11) bonus bDelayrate,-min(.@r,15); Detalles
3782 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatk,50; if (.@r >= 11) bonus bMatk,20*min(.@r,15); Detalles
3783 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatk,50; if (.@r >= 11) bonus bMatk,20*min(.@r,15); Detalles
3784 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,50; if (.@r >= 11) bonus2 bAddClass,Class_All,2*min(.@r,15); Detalles
3785 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,50; if (.@r >= 11) bonus2 bAddClass,Class_All,2*min(.@r,15); Detalles
3786 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bCritAtkRate,3*(.@r/2); if (.@r>=12) skill "TF_DOUBLE",5; Detalles
3787 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"GC_COUNTERSLASH",3*(.@r/2); if (.@r>=12) bonus2 bAddRace,RC... Detalles
3788 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"NC_AXETORNADO",3*(.@r/2); if (.@r>=12) bonus bDelayrate,-5; Detalles
3789 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"SR_TIGERCANNON",3*(.@r/2); if (.@r>=12) bonus bLongAtkDef,5; Detalles
3790 2 bonus bBaseAtk,20; bonus bMatk,20; Detalles
3791 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RK_WINDCUTTER",15; bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",1... Detalles
3792 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_AXETORNADO",15; bonus2 bSkillAtk,"MT_AXE_STOMP",15; bonus... Detalles
3793 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_HESPERUSLIT",15; bonus2 bSkillAtk,"IG_OVERSLASH",15; bonu... Detalles
3794 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RK_WINDCUTTER",20; bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",2... Detalles
3795 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_AXETORNADO",20; bonus2 bSkillAtk,"MT_AXE_STOMP",20; bonus... Detalles
3796 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_HESPERUSLIT",20; bonus2 bSkillAtk,"IG_OVERSLASH",20; bonu... Detalles
3797 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RK_WINDCUTTER",25; bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",2... Detalles
3798 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_AXETORNADO",25; bonus2 bSkillAtk,"MT_AXE_STOMP",25; bonus... Detalles