Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
7567 2 bonus2 bSkillCooldown,"WH_CRESCIVE_BOLT",-100; Detalles
7568 2 bonus2 bSkillCooldown,"EM_CONFLAGRATION",-500; bonus2 bSkillCooldown,"EM_LIGHTNING_LAND",-500; Detalles
7569 2 bonus2 bSkillCooldown,"CD_EFFLIGO",-200; Detalles
7570 2 bonus2 bSkillCooldown,"SHC_IMPACT_CRATER",-200; Detalles
7571 2 bonus2 bSkillCooldown,"DK_DRAGONIC_AURA",-300; Detalles
7572 2 bonus2 bSkillCooldown,"TR_RHYTHMSHOOTING",-100; Detalles
7573 2 bonus2 bSkillCooldown,"HN_JUPITEL_THUNDER_STORM",-300; Detalles
7574 2 autobonus "{ bonus2 bSkillUseSP,\"NW_ONLY_ONE_BULLET\",99; bonus2 bSkillUseSP,\"NW_SPIRAL_SHOOTING\",179; }",30,20000... Detalles
7575 2 bonus2 bSkillCooldown,"NW_SPIRAL_SHOOTING",-300; Detalles
7576 2 bonus2 bSkillCooldown,"MT_MIGHTY_SMASH",-200; Detalles
7577 2 autobonus "{ bonus bAllStats,BaseLevel/10; bonus bMaxHPrate,BaseLevel/10; bonus bFlee,10*(BaseLevel/10); bonus bBaseA... Detalles
7578 2 autobonus "{ bonus bAllStats,BaseLevel/10; bonus bMaxHPrate,BaseLevel/10; bonus bFlee,10*(BaseLevel/10); bonus bBaseA... Detalles
7579 2 autobonus "{ bonus bAllStats,BaseLevel/10; bonus bMaxHPrate,BaseLevel/10; bonus bFlee,10*(BaseLevel/10); bonus bBaseA... Detalles
7580 2 autobonus "{ bonus bAllStats,BaseLevel/10; bonus bMaxHPrate,BaseLevel/10; bonus bFlee,10*(BaseLevel/10); bonus bBaseA... Detalles
7581 2 autobonus "{ bonus bAllStats,BaseLevel/10; bonus bMaxHPrate,BaseLevel/10; bonus bFlee,10*(BaseLevel/10); bonus bBaseA... Detalles
7582 2 autobonus "{ bonus bAllStats,BaseLevel/10; bonus bMaxHPrate,BaseLevel/10; bonus bFlee,10*(BaseLevel/10); bonus bBaseA... Detalles
7584 2 bonus bAllStats,1; bonus2 bSubRace,RC_DemiHuman,2; Detalles
7585 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bSubRace,RC_DemiHuman,3; if (.@r>=7) { bonus bMaxHPrate,10; bonus2 bSubR... Detalles
7586 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,3; if (.@r>=7) { bonus2 bSubEle,Ele_Holy,15; bon... Detalles
7587 2 .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSubRace,RC_DemiHuman,3; if (.@r>=7) { bonus bAspdRate,5; bonus2 bSubRac... Detalles