Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
8220 2 bonus2 bSkillAtk,"TK_STORMKICK",20; bonus2 bSkillAtk,"TK_COUNTER",20; Detalles
8221 2 bonus2 bSkillAtk,"WZ_STORMGUST",20; bonus2 bSkillAtk,"MG_FIREBALL",20; Detalles
8222 2 bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus2 bSkillAtk,"DC_THROWARROW",20; Detalles
8223 2 bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",20; Detalles
8224 2 bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; Detalles
8225 2 bonus2 bSkillAtk,"KN_BOWLINGBASH",20; bonus2 bSkillAtk,"LK_SPIRALPIERCE",20; Detalles
8226 2 bonus2 bSkillAtk,"MO_CHAINCOMBO",20; bonus2 bSkillAtk,"MO_COMBOFINISH",20; Detalles
8227 2 bonus2 bSkillAtk,"AS_SONICBLOW",20; bonus2 bSkillAtk,"ASC_METEORASSAULT",20; Detalles
8228 2 bonus2 bSkillAtk,"KN_BRANDISHSPEAR",20; bonus2 bSkillAtk,"KN_PIERCE",20; Detalles
8229 2 bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillAtk,"WS_CARTTERMINATION",20; Detalles
8230 2 bonus2 bSkillAtk,"CR_HOLYCROSS",20; bonus2 bSkillAtk,"PA_SHIELDCHAIN",20; Detalles
8231 2 bonus2 bSkillAtk,"GS_RAPIDSHOWER",20; bonus2 bSkillAtk,"GS_DESPERADO",20; Detalles
8232 2 bonus2 bSkillAtk,"SM_BASH",20; bonus2 bSkillAtk,"SM_MAGNUM",20; Detalles
8233 2 bonus2 bSkillAtk,"NJ_KUNAI",20; bonus2 bSkillAtk,"NJ_HUUMA",20; Detalles
8234 2 bonus2 bSkillAtk,"PR_MAGNUS",20; bonus2 bSkillAtk,"SL_SMA",20; Detalles
8235 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus bBaseAtk,100; bonus bLongAtkRate,10; if (.@r>=7) bonus2 bAddSize,Size_All... Detalles
8236 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bAtkRate,10; bonus bVariableCastrate,-20; if (.@r>=7) bonus2 bAddRace,R... Detalles
8237 2 .@r = getequiprefinerycnt(EQI_SHOES); bonus bWeaponAtkRate,7; bonus bMaxHPrate,10; bonus bMaxSPrate,10; if (.@r>=7) b... Detalles
8238 2 bonus bBaseAtk,50; bonus bAspdRate,10; bonus2 bSkillUseSP,"NC_ARMSCANNON",20; bonus2 bAddEle,Ele_All,15; Detalles
8240 2 .@r = getequiprefinerycnt(EQI_HAND_R); .@weapon = getequiprefinerycnt(EQI_HAND_L); bonus2 bSkillAtk,"KO_KAIHOU",15*(.... Detalles