Item Details

Pompano ( Saurel )

ID 13068 Pompano
Pompano Precio de compra: zeny Precio de venta: 0 zeny Peso: 0 Ranuras: No especificado
Tipo: Objeto de arma. Subtipo: Daga Género: Ambos Ubicaciones: Arma
Ataque: 160 Ataque mágico: 100 Alcance: 3 Defensa: No especificado
Nivel de arma: 1 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 50 Nivel de Equipamiento (Máx.): No especificado
Refinable: No especificado Graduable: No especificado Elemento: Neutral Clases: No especificado

Item de aluguel
Peixe do mar que pode ser trabalhado em formas diferentes. Está muito congelado.
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Ao realizar ataques físicos:
1,5% de chance de ativar [ATQ +30] por 7 segundos.
Ao realizar ataques mágicos:
1,5% de chance de ativar [ATQM +20] por 7 segundos.
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Nv. base 100 ou mais:
ATQ e ATQM +10.
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Tipo: Adaga
ATQ: 160 ATQM: 100
Peso: 0
Nível da arma: 1
Nível necessário: 50
Classes: Espadachins, Magos, Arqueiros, Gatunos, Mercadores, Ninjas, Espiritualistas e evoluções

barang rental
Ikan laut. Bisa dimasak dalam berbagai masakan. Dibekukan hingga mengeras.
MATK + 100.
Ketika menyerang dengan jarak dekat, kemungkinan ATK +30 selama 7 detik.
Ketika menggunakan serangan magic kemungkinan MATK +20 selama 7 detik.
Ketika base level lebih dari 100 akan mendambahkan ATK + 10, MATK + 10.
Jenis : Pisau Serangan : 160
Berat : 0
Senjata Lv : 1
Untuk karakter Lv : 50
Job : Sword Man/Magician/Archer/Merchant/Thief/Soul Linker/Ninja

Rental Item
A Seahorse looking fish that can be used in different cuisines it is frozen solid.
MATK + 100.
When melee attacking, gives ATK +30 for 7 sec with certain rate.
When magical attacking, MATK +20 for 7 sec with certain rate.
When base Lv is over Lv 100, add ATK + 10, MATK + 10.
Class : Dagger Attack : 160
Weight : 0
Weapon Level : 1
Required Level : 50
Job : Sword Man Class/Magician Class/Archer Class/Merchant Class/Thief Class/Soul Linker/Ninja

Account Bound.
Rental Item
A Seahorse looking fish that can be used in different cuisines it is frozen solid.
MATK + 100.
When melee attacking, gives ATK +30 for 7 sec with certain rate.
When magical attacking, MATK +20 for 7 sec with certain rate.
When base Lv is over Lv 100, add ATK + 10, MATK + 10.
Class: Dagger
Attack: 160
Weight: 0
Weapon Level: 1
Required Level: 50
Job: Sword Man Class/Magician Class/Archer Class/Merchant Class/Thief Class/Soul Linker/Ninja

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse? No
¿Puede comerciarse? No
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC? No
¿Puede colocarse en el carrito? No
¿Puede colocarse en el almacén? No
¿Puede colocarse en el almacén de guild? No
¿Puede enviarse por correo? No
¿Puede ponerse en subasta? No
Retraso
No especificado
bonus bAgi,3;
bonus bUnbreakableWeapon;
autobonus "{ bonus bBaseAtk,30; }",15,7000,BF_NORMAL,"{ specialeffect2 EF_ENHANCE; }";
autobonus "{ bonus bMatk,20; }",15,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }";
if (BaseLevel>99) {
   bonus bBaseAtk,10;
   bonus bMatk,10;
}
Referencias del Script
bAgi Bono de Ítem
bAgi
Firma:
bonus bAgi,n;
Descripción:
AGI + n
bUnbreakableWeapon Bono de Ítem
bUnbreakableWeapon
Firma:
bonus bUnbreakableWeapon;
Descripción:
Weapon cannot be damaged/broken by any means
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
specialeffect2 Comando
specialeffect2
Firma:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Descripción:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
bMatk Bono de Ítem
bMatk
Firma:
bonus bMatk,n;
Descripción:
Magical attack power + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 1 No 1 No especificado Detalles

No especificado