Item Details

Cannon Rapier-OS [2] ( Cannon_Rapier_OS )

ID 13493 Cannon Rapier-OS [2]
Cannon Rapier-OS [2] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 80 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Espada de Una Mano Género: Ambos Ubicaciones: Arma
Ataque: 160 Ataque mágico: 150 Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 130 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Espada projetada com detonadores ao longo de sua lâmina.
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Ao realizar ataques físicos:
4% de chance de autoconjurar [Bolas de Fogo] nv.1 ou no mesmo nível do refino (até o +10).
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Refino +7 ou mais:
Velocidade de ataque +7%.
Refino +9 ou mais:
Dano de [Bolas de Fogo] +30%.
Refino +11 ou mais:
Ao realizar ataques físicos, 4% de chance de autoconjurar [Chamas de Hela] nv.3.
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Tipo: Espada
ATQ: 160 ATQM: 150
Peso: 80
Nível da arma: 4
Nível necessário: 130
Classes: Aprendizes, Espadachins, Gatunos, Mercadores e evoluções

One handed sword yang memancarkan sinar laser di sekitar bilahnya.
Dibuat menggunakan Ancient Illusion Technology.
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MATK +150.
Saat melakukan serangan fisik jarak dekat, chance autocast Fireball (Lv sesuai lv tempa).
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Apabila level tempa +7 atau lebih, ASPD +7%.
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Apabila level tempa +9 atau lebih,
Menambah damage Fireball +30%.
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Apabila level tempa +11 atau lebih,
Chance Autocast Hell Inferno Lv 3 saat melakukan serangan fisik jarak dekat.
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Jenis: One-handed Sword
Attack: 160
Weapon Lv: 4
Berat: 80
Syarat Lv: 130
Job: Novice, Swordman, Merchant, Thief Class

A sword with a detonator system embedded in its blade to cause powerful explosions.
Class: One-Handed Sword
Attack: 160
Weight: 80
Weapon Level: 4
Requires Level: 130
Usable By: Novice, Swordman Jobs, Merchant Jobs, Thief Jobs
MATK +150.
If upgrade level is +7 or higher,
Aspd +7%.
If upgrade level is +9 or higher,
Increases the damage of Fire Ball by an additional +30%.
If upgrade level is +11 or higher/lower,
Adds an additional chance of casting Level 3 Hell Inferno on the target when performing a short-ranged physical attack.

A sword with a detonator system embedded in its blade to cause powerful explosions.
Class: One-Handed Sword
Attack: 160
Weight: 80
Weapon Level: 4
Requires Level: 130
Usable By: Novice, Swordman Jobs, Merchant Jobs, Thief Jobs
Matk +150.
If upgrade level is +7 or higher,
Aspd +7%.
If upgrade level is +9 or higher,
Increases the damage of Fire Ball by an additional +30%.
If upgrade level is +11 or higher/lower,
Adds an additional chance of casting Level 3 Hell Inferno on the target when performing a short-ranged physical attack.

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus3 bAutoSpell,"MG_FIREBALL",min(.@r,10),40;
if (.@r >= 7) {
   bonus bAspdRate,7;
   if (.@r >= 9) {
      bonus2 bSkillAtk,"MG_FIREBALL",30;
      if (.@r >= 11) {
         bonus3 bAutoSpell,"WL_HELLINFERNO",3,40;
      }
   }
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bAutoSpell Bono de Ítem
bAutoSpell
Firma:
bonus5 bAutoSpell,sk,y,n,bf,i;
Descripción:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

ID Ítem activador Ítems base Materiales Roles Detalles
#37 OS Weapon Modification Box 16 48 rodatabase.base_item Detalles
#85 Rune Tablet Engraving 170 169 rodatabase.base_item Detalles
Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado