Item Details

Red Dragon Plate [1] ( DragonA_Red )

ID 15391 Red Dragon Plate [1]
Red Dragon Plate [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 120 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Armadura
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 110
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 170 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Armadura que contém um imenso poder draconiano acumulado ao longo dos milênios.
--------------------------
FOR +12.
HP máx. +15%.
SP máx. +10%.
--------------------------
A cada 2 refinos:
ATQ da arma +2%.
A cada 3 refinos:
Dano físico contra a raça Dragão +7%.
Refino +11 ou mais:
Conjuração fixa -0,2 segundos.
Dano físico contra os tamanhos Médio e Grande +10%.
--------------------------
Conjunto
[Bota Dracônica]
[Capa Dracônica]
ATQ da arma +5%.
DEF +50. DEFM +8.
Ao receber danos físicos ou mágicos:
3% de chance de ativar [Poder de Dragão] por 10 segundos.
A cada 15 de FOR base:
ATQ +15.
FOR base 120 ou mais:
Chance de ativação +2%.
Soma dos refinos 33 ou mais:
Pós-conjuração -25%.
Velocidade de ataque +20%.
--------------------------
Poder de Dragão:
ATQ da arma +10%.
FOR base 120 ou mais:
ATQ da arma +15% adicional.
--------------------------
Tipo: Armadura
DEF: 110 DEFM: 0
Peso: 120
Nível necessário: 170
Classes: Todas

Armor yang memiliki energi draconic kuat yang sudah tersimpan dalam waktu yang lama.
Memakainya akan membuatmu merasakan kekuatan draconic.
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STR +12, Max HP +15%, Max SP +10%.
------------------------
Per 2 tingkat tempa, ATK +2%.
------------------------
Per 3 tingkat tempa, Fisikal damage ke monster dragon meningkat +7%.
------------------------
Jika level tempa +11 atau lebih
Fisikal damage ke monster Medium & Large +10%
Fixed cast-time -0.2 detik.
------------------------
Set Bonus
Red Dragon Plate
Dragon Scale Hood
Dragon Scale Boots

DEF +50, MDEF +8, ATK +5%.
Per 15 base STR, ATK +15.

[Dragon's Might]
Saat menerima serangan, terdapat chance meningkatkan ATK +10% selama 10 detik.
Jika base STR 120 atau lebih
Meningkatkan chance pengaktifan [Dragon's Might]
ATK +15%.

Jika total tingkat tempa set +33 atau lebih,
Menambah Atk speed (mengurangi delay after attack sebesar 20%),
Global Cooldown -25%.
------------------------
Jenis: Armor
Def: 110
Berat: 120
Syarat Lv: 170
Job: Semua Job

An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic power.
------------------------
STR +12, Max HP +15%, Max SP +10%.
For every 2 refine level, ATK +2%.
For every 3 refine level, Increases physical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical damage against medium and large size
monsters by 10%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Red Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%.
For every 15 base STR, ATK +15.

[Dragon's Might]
When attacked, has a certain chance of ATK +10% for 10 seconds.
When base STR is 120 or higher, the activation rate of [Dragon's Might] increases
and ATK +15% is additionally increased.

If the sum of refine rate of Red Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increase attack speed (reduce delay after attack by 20%),
reduce global cooldown by 25%.
------------------------
Class: Armor DEF: 110
Weight: 120
Required Level: 170
Job: All Jobs

Armor that concentrated energy of dragon for a long time.
Once you will put it on, you will get the dragon's power.

STR +12, Max HP +15%, Max SP +10%.
ATK +2% for every 2 refine levels.
Physical damage inflicted on Dragon race monsters +7% for every 3 refine levels.
If refine rate is +11 or higher, physical damage inflicted on large and medium-size monsters +10%, Fixed Cast Time of all skills -0.2 sec.

If equipped with Dragon Scale Boots and Dragon Scale Hood
DEF +50, MDEF +8, ATK +5%.
For every 15 STR points, ATK +15.
[Dragon's Power]
With a certain chance ATK +10% for 10 sec. when receiving damage.
If STR is 120 or higher, chance of Dragon's Power activation increases, ATK additionally +15%.

If total refine rate of Red Dragon Plate, Dragon Scale Boots, Dragon Scale Hood is +33
ASPD increases (Attack Delay -20%).
Cast Delay -25%.
Jobs: Armor Defence: 110
Weight: 120
Required Level: 170
Jobs: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMaxHPrate,15;
bonus bMaxSPrate,10;
bonus bStr,12;
bonus bAtkRate,2*(.@r/2);
bonus2 bAddRace,RC_Dragon,7*(.@r/3);
if (.@r>=11) {
   bonus bFixedCast,-200;
   bonus2 bAddSize,Size_Medium,10;
   bonus2 bAddSize,Size_Large,10;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
bStr Bono de Ítem
bStr
Firma:
bonus bStr,n;
Descripción:
STR + n
bAtkRate Bono de Ítem
bAtkRate
Firma:
bonus bAtkRate,n;
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bAddRace Bono de Ítem
bAddRace
Firma:
bonus2 bAddRace,r,x;
Descripción:
+x% physical damage against race r
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bFixedCast Bono de Ítem
bFixedCast
Firma:
bonus bFixedCast,t;
Descripción:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bAddSize Bono de Ítem
bAddSize
Firma:
bonus2 bAddSize,s,x;
Descripción:
+x% physical damage against size s
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado