Item Details

Isabella Blue Ear [1] ( Isabella_Blue_Ear )

ID 18910 Isabella Blue Ear [1]
Isabella Blue Ear [1] Precio de compra: 10 zeny Precio de venta: 5 zeny Peso: 30 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Equipo de la cabeza superior
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 8
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 1 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Dizem que a Yggdrasil leva a vários mundos, um deles habitados por humanoides com orelhas de coelho da raça Fiera. Agora você é um deles!
Resistência as raças Humanoide e Humano +5%.
Dano físico contra oponentes de tamanho Médio +10%.
Refino +12 ou mais:
Reflete 5% do dano físico recebido.
Tipo: Equipamento para a cabeça
Equipa em: Topo
Defesa: 8
Peso: 30
Nível necessário: 1
Classes: Todas

Kesukaaan anak-anak, Topi biru Isabella
Serangan dari Human type monster berkurang 5%
Memberikan damage tambahan sebesar 10% kepada monster berukuran sedang.
Jika di tempa sampai +12 , mengembalikan serangan fisik sebesar 5%
Class : Helm Defense : 8
Location : Upper Berat : 30
Required Lv : 1
Job : Semua Job
Sebuah topi isabella berwarna biru yang sangat disukai oleh anak-anak.
Mengurangi kerusakan sebesar 5% dari monster manusia.
Menambahkan kerusakan sebesar 10% dari monster sedang.
Ketika ditempat +12 When upgraded to +12, reflek sebesar 5% terhadap serangan fisik.
Class : HeadGear Def : 8
Location : Upper Berat : 30
Req Lev : 1
Job : All

Isabella's blue hat. It's a favorite among children.
Class: Headgear
Position: Upper
Defense: 8
Weight: 30
Requires Level: 1
Usable By: All Jobs
Reduces damage taken from Demi-Human race enemies by 5%.
Increases damage on Medium size targets by 10%.
If upgrade level is +12, reflects 5% of the received physical damage back to the attacker.

Children's favorite Isabella's blue hat.
-5% damage from Human monsters.
+10% damage on Medium monsters.
When upgraded to +12, reflects 5% of Physical damage received.
Class: Headgear
Defense: 8
Location: Upper
Weight: 30
Required Level: 1
Job: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bAddSize,Size_Medium,10;
if (getrefine()>=12) {
   bonus bShortWeaponDamageReturn,5;
}
Referencias del Script
bSubRace Bono de Ítem
bSubRace
Firma:
bonus3 bSubRace,r,x,bf;
Descripción:
+x% damage reduction against race r with trigger criteria bf
bAddSize Bono de Ítem
bAddSize
Firma:
bonus2 bAddSize,s,x;
Descripción:
+x% physical damage against size s
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bShortWeaponDamageReturn Bono de Ítem
bShortWeaponDamageReturn
Firma:
bonus bShortWeaponDamageReturn,n;
Descripción:
Reflects n% of received melee damage back to the enemy that caused it
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado