Item Details

Magnum Break Amistr Bag [1] ( AmistrBag_Magnum )

ID 20806 Magnum Break Amistr Bag [1]
Magnum Break Amistr Bag [1] Precio de compra: 300000 zeny Precio de venta: 150000 zeny Peso: 20 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 30
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): No especificado Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

A versão aprimorada e superior da antiga Mochila de Amistr. Esta mochila super fofinha é feita de pelúcia e lã sintética à prova de explosões, para que você possa aproveitar seu potencial completo sem medo de perder sua querida mochilinha.
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Exibe o visual nas costas do personagem.
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Todos os atributos +1.
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Habilita [Impacto Explosivo] nv.1.
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A cada 2 refinos:
Taxa de DROP +1%.
EXP adquirida por monstros +1%.
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Refino +9 ou mais:
Ao derrotar monstros com qualquer ataque, recupera 3 de SP.
Refino +12 ou mais:
A conjuração não pode ser interrompida.
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Tipo: Capa
DEF: 30 DEFM: 0
Peso: 20
Nível necessário: 1
Classes: Todas

Tas yang dibuat mirip seperti Homunculus Amistr.
ALL Status + 1.
[Magnum Break] Lv 1 dapat digunakan.
Setiap 2 tingkat tempa, EXP yang didapatkan ketika mengalahkan monster +1%, drop rate item +1%.
Jika tingkat tempa 9 atau lebih, mengembalikan 3 SP ketika mengalahkan musuh menggunakan serangan fisik ataupun magic.
Jika tingkat tempa 12, casting tidak bisa dihentikan.
Jenis : Garment Defense : 30
Berat : 20
Lv Minimal : 1
Job : All Job

A bag that resembles the homunculus, Amistr.
Class: Garment
Defense: 30
Weight: 20
Requires Level: 1
Usable By: All Jobs
All Stats + 1
Enables Level 1 Magnum Break.
Increases the experience given from monsters by 1% per 2 upgrade levels of the item.
Increases the drop rate of items by 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Restores 3 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +12 or higher,
The users casting cannot be interrupted outside of WoE.

A bag that resembles the homunculus, Amistr.
All Stats + 1
Enables Level 1 Magnum Break.
Increases the experience given from monsters by 1% per 2 upgrade levels of the item.
Increases the drop rate of items by 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Restores 3 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +12 or higher,
The users casting cannot be interrupted outside of WoE.
Class: Garment
Defense: 30
Weight: 20
Requires Level: 1
Usable By: All Jobs

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bAllStats,1;
.@r = getrefine();
skill "SM_MAGNUM",1;
bonus2 bExpAddRace,RC_All,.@r/2;
bonus2 bDropAddRace,RC_All,.@r/2;
if (.@r>8) {
   bonus bSPGainValue,3;
   bonus bLongSPGainValue,3;
   bonus bMagicSPGainValue,3;
}
if (.@r>11) {
   bonus bNoCastCancel;
}
Referencias del Script
bAllStats Bono de Ítem
bAllStats
Firma:
bonus bAllStats,n;
Descripción:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bExpAddRace Bono de Ítem
bExpAddRace
Firma:
bonus2 bExpAddRace,r,x;
Descripción:
Increase exp gained by x% against enemies of race r
bDropAddRace Bono de Ítem
bDropAddRace
Firma:
bonus2 bDropAddRace,r,x;
Descripción:
Adds x% to player's drop rate when killing a monster with race r.
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSPGainValue Bono de Ítem
bSPGainValue
Firma:
bonus bSPGainValue,n;
Descripción:
Heals +n SP when killing an enemy with a melee-physical attack
bLongSPGainValue Bono de Ítem
bLongSPGainValue
Firma:
bonus bLongSPGainValue,n;
Descripción:
Heals +n SP when killing an enemy with a range-physical attack
bMagicSPGainValue Bono de Ítem
bMagicSPGainValue
Firma:
bonus bMagicSPGainValue,n;
Descripción:
Heals +n SP when killing an enemy with a magical attack
bNoCastCancel Bono de Ítem
bNoCastCancel
Firma:
bonus bNoCastCancel;
Descripción:
Prevents casting from being interrupted when hit (does not work in GvG)
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado