Item Details

Magic Reflect [1] ( Magic_Reflector )

ID 2185 Magic Reflect [1]
Magic Reflect [1] Precio de compra: 10 zeny Precio de venta: 5 zeny Peso: 100 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Escudo
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 50
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 99 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Escudo altamente preparado para refletir feitiços.
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Ao receber dano mágico de alvo único, 3% de chance de refletir a magia.
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Refino +7 ou mais:
Chance de reflexão +3% adicional.
Refino +9 ou mais:
Chance de reflexão +3% adicional.
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Tipo: Escudo
DEF: 50 DEFM: 10
Peso: 100
Nível necessário: 99
Classes: Todas

Shield anti-magic ini efektif untuk memantulkan magic.
MDEF + 10.
Memberikan kemungkinan 3% untuk memantulkan kembali serangan magic yang targetnya bukan tanah kembali ke penyerang.
Jika di upgrade +7 atau diatasnya, tambahan kemungkinan 3% untuk memantulkan kembali serangan magic. Jika di upgrade +9 atau diatasnya, tambahan kemungkinan 3% untuk memantulkan kembali serangan magic.
Type : Shield Pertahanan : 50
Berat : 100
Syarat Level : 99
Job : Semua Job

This anti-magic shield effectively reflects magic.
Class: Shield
Defense: 50
Weight: 100
Requires Level: 99
Usable By: All Jobs
Mdef + 10

Adds a 3% chance to reflect magical attacks that do not target the ground back to the attacker.
If upgrade level is +7 or higher, additional 3% chance to reflect magical attacks.
If upgrade level is +9 or higher, additional 3% chance to reflect magical attacks.

This anti-magic shield effectively reflects magic.
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MDEF + 10
Has a chance to reflect targeted spells back to their caster. Does not affect non-targeted spells.
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[If refine lv is 7 or higher]
Increase a chance to reflect targeted spells back to their caster.
[If refine lv is 9 or higher]
Increase a chance to reflect targeted spells back to their caster.
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Class: Shield
Defense: 50
Weight: 100
Required Level: 99
Job: All Classes

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bMdef,10;
.@r = getrefine();
.@val = 3;
if (.@r>6) {
   .@val += 3;
   if (.@r>8)
      .@val += 3;
}
bonus bMagicDamageReturn,.@val;
Referencias del Script
bMdef Bono de Ítem
bMdef
Firma:
bonus bMdef,n;
Descripción:
Equipment MDEF + n
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicDamageReturn Bono de Ítem
bMagicDamageReturn
Firma:
bonus bMagicDamageReturn,n;
Descripción:
Adds a n% chance to reflect targetted magic spells back to the enemy that caused it
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado