Item Details

Temporal Vit Boots [1] ( Temporal_Vit_Boots_ )

ID 22007 Temporal Vit Boots [1]
Temporal Vit Boots [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 60 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Zapatos
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 25
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 99 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Botas incríveis que devem ter sido criadas há muito tempo, mas nunca foram usadas.
HP máx. +300.
SP máx. +30.
A cada 3 refinos:
HP máx. +300.
SP máx. +10.
VIT base 120 ou mais:
HP máx. +8%.
Conjunto
[Pele da Rainha Verme]
HP máx. +15%.
SP máx. +5%.
Tipo: Calçado
Defesa: 25
Peso: 60
Nível necessário: 99
Classes: Terceiras classes

Sepatu ini pasti sudah tua namun tidak terlihat usang dan jelek.
MHP + 300, MSP + 30.
Setiap 3 tingkat tempa, MHP + 100, MSP + 10.
Jika pemakai memiliki VIT 120 atau lebih tinggi, Max HP +8%.
Class : Shoes Defense : 25
Berat : 60
Required Level : 99
Jobs : only 3rd class

These boots are obviously old but they show no signs of wear and tear.
Class: Shoes
Defense: 25
Weight: 60
Requires Level: 99
Usable By: Rune Knight, Mechanic, Guillotine Cross, Arch Bishop, Warlock, Ranger, Royal Guard, Geneticist, Shadow Chaser, Sura, Sorcerer, Maestro, Wanderer
Max HP + 300
Additional Max HP + 300 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
If the users base Vit is 120 or higher,
Max HP + 8%
Set Bonus
Temporal Vit Boots [1]
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.

Set Bonus
Temporal Vit Boots [1]
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.

Set Bonus
Temporal Vit Boots [1]
Temporal Manteau [1]
Max HP + 15%
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
Increases the recovery rate of recovery items by 10%.

These boots are obviously old but they show no signs of wear and tear.
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Max HP +300, Max SP +30.
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[For each 3 refine lv]
Max HP +300, Max SP +10.
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[If base VIT is 120 or higher]
Max HP +8%.
-------------
[If using with Giant God Snake Skin]
Max HP +15%, Max SP +5%.
-------------
[Sixtus Temporal Set]
Armor of Sixtus the Tough15347
Temporal Vit Boots22007
Max HP +10%.
[If refine sum of set items is +21 and higher]
Ignores 20% of physical defense rate of Animal and Demon races.
-------------
Class: Shoes Defense: 25
Weight: 60
Required Level: 99
Jobs: Third jobs

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMaxHP,300+(300*(.@r/3));
bonus bMaxSP,30+(10*(.@r/3));
if (readparam(bVit)>=120)
   bonus bMaxHPrate,8;
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMaxHP Bono de Ítem
bMaxHP
Firma:
bonus bMaxHP,n;
Descripción:
MaxHP + n
bMaxSP Bono de Ítem
bMaxSP
Firma:
bonus bMaxSP,n;
Descripción:
MaxSP + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
readparam Comando
readparam
Firma:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Descripción:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Ejemplo:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bVit Bono de Ítem
bVit
Firma:
bonus bVit,n;
Descripción:
VIT + n
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado