Item Details

Illusion Staff of Bordeaux [2] ( Staff_Of_Bordeaux_IL )

ID 26109 Illusion Staff of Bordeaux [2]
Illusion Staff of Bordeaux [2] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 50 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Báculo Género: Ambos Ubicaciones: Arma
Ataque: 60 Ataque mágico: 180 Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 99 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Trascendente, Cuarta clases., Todo Trascendente, Todo Tercero

Cajado simples e curtinho, parecendo aqueles usados por Maestros. Possui uma joia incrustada na ponta.
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Indestrutível em batalha.
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DES +2. INT +3.
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Bônus ao aprender [Dragonologia] nv.5:
-
Dano mágico +5%.
Custo de SP das habilidades -15%.
A cada 3 refinos:
Dano mágico +1%.
Custo de SP das habilidades -5%.
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Conjunto
[Sobrepeliz Ilusional]
Dano de [Onda Psíquica] +10%.
Arma e Capa refinados no +7:
Dano de [Castigo de Nerthus] +40%.
Soma dos refinos 18 ou mais:
Dano mágico de propriedade Neutro e Terra +10%.
Soma dos refinos 22 ou mais:
Dano mágico de propriedade Água +10%.
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Tipo: Cajado
ATQ: 60 ATQM: 180
Peso: 50
Nível da arma: 4
Nível necessário: 99
Classes: Arquimagos, Professores e evoluções

Staff dengan permata keadilan yang tercemar oleh kekuatan Ilusi.
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MATK + 180.
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INT +3, DEX +2.
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MATK +5% saat lv. Skill Dragonology level max.
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Tambahan MATK +1% per 3 level tempa, apabila Dragonology level max.
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Mengurangi SP Cost skill 15%, apabila Dragonoly Level max.
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Tambahan pengurangan SP Cost 5 % per 3 level tempa, apabila Dragonoly level max.
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Set Bonus dengan Illusion Muffler :
Menambah damage Physic Wave 10%.
Saat level tempa Illusion Staff of Bordeaux dan Illusion Muffler adalah +7.
Menambah damage Earth Grave 40%.

Saat total tempa keduanya +18 atau lebih,
Menambah serangan magic elemen netral dan earth sebesar 10%.

Saat total tempa keduanya +18 atau lebih,
Menambah serangan magic elemen water sebesar 10%.
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Jenis : Staff
Attack : 60
Level Senjata : 4
Berat : 50
Lv minimal : 99
Job : High Wizard, Profesor Job

A short, simply designed staff; like a baton. A jewel, with the power of justice, is set on it.
Class: One-Handed Staff
Attack: 60
Magic Attack: 180
Property: Neutral
Weight: 50
Weapon Level: 4
Requires Level: 99
Usable By: High Wizard Jobs, Scholar Jobs
Int + 3
Dex + 2
MATK + 5%, if Dragonology is at maximum level.
Additional MATK + 1% per 3 upgrade levels of the item, if Dragonology is at maximum level.
Reduces the SP cost of skills by 15%, if Dragonology is at maximum level.
Reduces the SP cost of skills by an additional 5% per 3 upgrade levels of the item, if Dragonology is at maximum level.
Set Bonus
Illusion Muffler
Illusion Staff of Bordeaux
Increases the damage of Psychic Wave by 10%.
If Illusion Muffler and Illusion Staff of Bordeaux upgrade level is +7 or higher,
Increases the damage of Earth Grave by 40%.
If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +18 or higher,
Increases the damage of Neutral and Earth property magical attacks on targets by 10%.
If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +22 or higher,
Increases the damage of Water property magical attacks on targets by 10%.

A short, simply designed staff; like a baton. A jewel, with the power of justice, is set on it.
Class: One-Handed Staff
Attack: 60
Magic Attack: 180
Property: Neutral
Weight: 50
Weapon Level: 4
Requires Level: 99
Usable By: High Wizard Jobs, Scholar Jobs
Int + 3
Dex + 2
Matk + 5%, if Dragonology is at maximum level.
Additional Matk + 1% per 3 upgrade levels of the item, if Dragonology is at maximum level.
Reduces the SP cost of skills by 15%, if Dragonology is at maximum level.
Reduces the SP cost of skills by an additional 5% per 3 upgrade levels of the item, if Dragonology is at maximum level.
Set Bonus
Illusion Muffler
Illusion Staff of Bordeaux
Increases the damage of Psychic Wave by 10%.
If Illusion Muffler and Illusion Staff of Bordeaux upgrade level is +7 or higher,
Increases the damage of Earth Grave by 40%.
If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +18 or higher,
Increases the damage of Neutral and Earth property magical attacks on targets by 10%.
If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +22 or higher,
Increases the damage of Water property magical attacks on targets by 10%.

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bInt,3;
bonus bDex,2;
if (getskilllv("SA_DRAGONOLOGY") == 5) {
   .@val = getrefine()/3;
   bonus bMatkRate,(5+.@val);
   bonus bUseSPrate,(-15-(5*.@val));
}
Referencias del Script
bInt Bono de Ítem
bInt
Firma:
bonus bInt,n;
Descripción:
INT + n
bDex Bono de Ítem
bDex
Firma:
bonus bDex,n;
Descripción:
DEX + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Comando
getskilllv
Firma:
getskilllv(<skill id>)
getskilllv("<skill name>")
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Ejemplo:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMatkRate Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
bUseSPrate Bono de Ítem
bUseSPrate
Firma:
bonus bUseSPrate,n;
Descripción:
SP consumption + n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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No especificado

No especificado

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado